Animation toolbar changes

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Animation toolbar changes

Considine, Michael

All,

 

OPTICKS-73 is an issue that deals with a redesign of the Animation Tool Bar to improve the functionality. I am soliciting input on this issue. My current thoughts for this change are to add a new button to display play direction and rearrange the existing buttons to be more intuitive and useful. The new button order from left to right will be Animation Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames. The behavior of the Speedup/Slowdown and the Slowdown/Speedup buttons will be determined based on the state of the current motion. The icons for these buttons are:

 

 

If the animation is playing in the forward direction, the icon on the right will increase the speed of play until the maximum speed is reached. If the animation is playing in the reverse direction, the icon on the right will slow down the reverse play until stopped then it will increase the speed in the positive direction. The effect of pressing this button is to increase the velocity of play one step in the forward direction. If the animation is playing in the reverse direction, the icon on the left will increase the speed of play until the maximum speed is reached. If the animation is playing in the forward direction, the icon on the left will slow down the forward play until stopped then it will increase the speed in the reverse direction. The effect of pressing this button is to increase the velocity of play one step in the reverse direction.

 

All of the remaining buttons would operate in the same manner that they currently operate with the exception that the step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused.

 

Any thoughts would be appreciated.

 

Michael Considine

[hidden email]

937.320.7024

 


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not the intended recipient, you may not use, copy, disclose, or distribute this  
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RE: Animation toolbar changes

rgoffena

“step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused.”

 

What will happen when the step forward or step backward buttons are clicked, while an animation is playing?

 

 


Robert Goffena
Ball Aerospace & Technologies Corp.
2875 Presidential Dr.

Fairborn, OH 45324-6269
Phone:  (937) 320-4096
Fax:  (937) 429-1687
Email: 
[hidden email]


From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:11 PM
To: [hidden email]
Subject: Animation toolbar changes

 

All,

 

OPTICKS-73 is an issue that deals with a redesign of the Animation Tool Bar to improve the functionality. I am soliciting input on this issue. My current thoughts for this change are to add a new button to display play direction and rearrange the existing buttons to be more intuitive and useful. The new button order from left to right will be Animation Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames. The behavior of the Speedup/Slowdown and the Slowdown/Speedup buttons will be determined based on the state of the current motion. The icons for these buttons are:

 

 

If the animation is playing in the forward direction, the icon on the right will increase the speed of play until the maximum speed is reached. If the animation is playing in the reverse direction, the icon on the right will slow down the reverse play until stopped then it will increase the speed in the positive direction. The effect of pressing this button is to increase the velocity of play one step in the forward direction. If the animation is playing in the reverse direction, the icon on the left will increase the speed of play until the maximum speed is reached. If the animation is playing in the forward direction, the icon on the left will slow down the forward play until stopped then it will increase the speed in the reverse direction. The effect of pressing this button is to increase the velocity of play one step in the reverse direction.

 

All of the remaining buttons would operate in the same manner that they currently operate with the exception that the step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused.

 

Any thoughts would be appreciated.

 

Michael Considine

[hidden email]

937.320.7024

 


This message and any enclosures are intended only for the addressee.  Please  
notify the sender by email if you are not the intended recipient.  If you are  
not the intended recipient, you may not use, copy, disclose, or distribute this  
message or its contents or enclosures to any other person and any such actions  
may be unlawful.  Ball reserves the right to monitor and review all messages  
and enclosures sent to or from this email address.

This message and any enclosures are intended only for the addressee.  Please  
notify the sender by email if you are not the intended recipient.  If you are  
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RE: RE: Animation toolbar changes

Considine, Michael

My current thinking was that they would step one frame in the appropriate direction then continue playing the animation.

 


From: Goffena, Robert [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:39 PM
To: [hidden email]
Subject: RE: Animation toolbar changes

 

“step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused.”

 

What will happen when the step forward or step backward buttons are clicked, while an animation is playing?

 

 


Robert Goffena
Ball Aerospace & Technologies Corp.
2875 Presidential Dr.

Fairborn, OH 45324-6269
Phone:  (937) 320-4096
Fax:  (937) 429-1687
Email: 
[hidden email]


From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:11 PM
To: [hidden email]
Subject: Animation toolbar changes

 

All,

 

OPTICKS-73 is an issue that deals with a redesign of the Animation Tool Bar to improve the functionality. I am soliciting input on this issue. My current thoughts for this change are to add a new button to display play direction and rearrange the existing buttons to be more intuitive and useful. The new button order from left to right will be Animation Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames. The behavior of the Speedup/Slowdown and the Slowdown/Speedup buttons will be determined based on the state of the current motion. The icons for these buttons are:

 

 

If the animation is playing in the forward direction, the icon on the right will increase the speed of play until the maximum speed is reached. If the animation is playing in the reverse direction, the icon on the right will slow down the reverse play until stopped then it will increase the speed in the positive direction. The effect of pressing this button is to increase the velocity of play one step in the forward direction. If the animation is playing in the reverse direction, the icon on the left will increase the speed of play until the maximum speed is reached. If the animation is playing in the forward direction, the icon on the left will slow down the forward play until stopped then it will increase the speed in the reverse direction. The effect of pressing this button is to increase the velocity of play one step in the reverse direction.

 

All of the remaining buttons would operate in the same manner that they currently operate with the exception that the step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused.

 

Any thoughts would be appreciated.

 

Michael Considine

[hidden email]

937.320.7024

 


This message and any enclosures are intended only for the addressee.  Please  
notify the sender by email if you are not the intended recipient.  If you are  
not the intended recipient, you may not use, copy, disclose, or distribute this  
message or its contents or enclosures to any other person and any such actions  
may be unlawful.  Ball reserves the right to monitor and review all messages  
and enclosures sent to or from this email address.

This message and any enclosures are intended only for the addressee.  Please  
notify the sender by email if you are not the intended recipient.  If you are  
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message or its contents or enclosures to any other person and any such actions  
may be unlawful.  Ball reserves the right to monitor and review all messages  
and enclosures sent to or from this email address.

This message and any enclosures are intended only for the addressee.  Please  
notify the sender by email if you are not the intended recipient.  If you are  
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RE: Animation toolbar changes

McCool, Bob
In reply to this post by Considine, Michael

Michael,

 

Some users have requested the ability to press and hold the Step Forward and Step Backward buttons ( and their associated keyboard shortcuts ) and have the animation continue to step for as long as the button ( or key ) was held.  This is useful for playing back and forth rapidly over a small number of frames, which is a very common operation in some types of analysis.

 

Bob McCool

 


From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:11 PM
To: [hidden email]
Subject: Animation toolbar changes

 

All,

 

OPTICKS-73 is an issue that deals with a redesign of the Animation Tool Bar to improve the functionality. I am soliciting input on this issue. My current thoughts for this change are to add a new button to display play direction and rearrange the existing buttons to be more intuitive and useful. The new button order from left to right will be Animation Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames. The behavior of the Speedup/Slowdown and the Slowdown/Speedup buttons will be determined based on the state of the current motion. The icons for these buttons are:

 

 

If the animation is playing in the forward direction, the icon on the right will increase the speed of play until the maximum speed is reached. If the animation is playing in the reverse direction, the icon on the right will slow down the reverse play until stopped then it will increase the speed in the positive direction. The effect of pressing this button is to increase the velocity of play one step in the forward direction. If the animation is playing in the reverse direction, the icon on the left will increase the speed of play until the maximum speed is reached. If the animation is playing in the forward direction, the icon on the left will slow down the forward play until stopped then it will increase the speed in the reverse direction. The effect of pressing this button is to increase the velocity of play one step in the reverse direction.

 

All of the remaining buttons would operate in the same manner that they currently operate with the exception that the step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused.

 

Any thoughts would be appreciated.

 

Michael Considine

[hidden email]

937.320.7024

 


This message and any enclosures are intended only for the addressee.  Please  
notify the sender by email if you are not the intended recipient.  If you are  
not the intended recipient, you may not use, copy, disclose, or distribute this  
message or its contents or enclosures to any other person and any such actions  
may be unlawful.  Ball reserves the right to monitor and review all messages  
and enclosures sent to or from this email address.

This message and any enclosures are intended only for the addressee.  Please  
notify the sender by email if you are not the intended recipient.  If you are  
not the intended recipient, you may not use, copy, disclose, or distribute this  
message or its contents or enclosures to any other person and any such actions  
may be unlawful.  Ball reserves the right to monitor and review all messages  
and enclosures sent to or from this email address.
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RE: RE: RE: Animation toolbar changes

John Prikkel
In reply to this post by Considine, Michael

No sure I see the difference between playing forward and stepping forward one frame while playing. Isn’t the user going to see the same behavior?

 

As for the original issue

 

The original text of the issue: The animation toolbar is very awkward to use. A more useful set of buttons would be: play/pause, swap direction, speedup, slowdown, stop one frame forward, step one frame backward. While paused, the play/pause button should show an arrow indicating the current play direction. Additionally, it would be helpful to have a label on the toolbar that always indicates the current play direction, even while playing.

 

I think the main point of the issue is that we need to easily know what direction we are playing, switch the direction without changing the speed, and increase/decrease the speed without inadvertently changing the direction.

 


Current  Stop, play/pause, reverse, fast forward, multiplier, step forward, step back, slider, animation cycle, drop frames.

 

Issue requested Stop, play/pause, swap direction, slowdown, speedup, step one frame forward, step one frame backward .

 

Considine suggestion.Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames

 

 

I really don’t think you want to use the common icons for fast forward and reverse to mean something else. Plus or minus may be better or you can make the increase/decrease speed up down arrows

 

.

You may still want to keep the buttons (except for the drop frames for issues discussed in previous threads) and implement minimal changes. Like adding a switch direction button (that shows the current direction) and adding an increase and decrease speed buttons.

 

Option 1 Switch direction (showing current direction), Stop, Play/Pause, fast reverse, fast forward, increase speed, decrease speed, multiplier, step back, step forward, slider, cycle, (remove drop frames).

 

 

Option 2  Switch direction (showing current direction), Stop, Play/Pause, fast reverse, step back, step forward, fast forward, multiplier, increase speed, decrease speed, slider, cycle, (remove drop frames).

 

 

Thanks, John


From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 5:09 PM
To: [hidden email]
Subject: RE: RE: Animation toolbar changes

 

My current thinking was that they would step one frame in the appropriate direction then continue playing the animation.

 


From: Goffena, Robert [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:39 PM
To: [hidden email]
Subject: RE: Animation toolbar changes

 

“step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused.”

 

What will happen when the step forward or step backward buttons are clicked, while an animation is playing?

 

 


Robert Goffena
Ball Aerospace & Technologies Corp.
2875 Presidential Dr.

Fairborn, OH 45324-6269
Phone:  (937) 320-4096
Fax:  (937) 429-1687
Email:  [hidden email]


From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:11 PM
To: [hidden email]
Subject: Animation toolbar changes

 

All,

 

OPTICKS-73 is an issue that deals with a redesign of the Animation Tool Bar to improve the functionality. I am soliciting input on this issue. My current thoughts for this change are to add a new button to display play direction and rearrange the existing buttons to be more intuitive and useful. The new button order from left to right will be Animation Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames. The behavior of the Speedup/Slowdown and the Slowdown/Speedup buttons will be determined based on the state of the current motion. The icons for these buttons are:

 

 

If the animation is playing in the forward direction, the icon on the right will increase the speed of play until the maximum speed is reached. If the animation is playing in the reverse direction, the icon on the right will slow down the reverse play until stopped then it will increase the speed in the positive direction. The effect of pressing this button is to increase the velocity of play one step in the forward direction. If the animation is playing in the reverse direction, the icon on the left will increase the speed of play until the maximum speed is reached. If the animation is playing in the forward direction, the icon on the left will slow down the forward play until stopped then it will increase the speed in the reverse direction. The effect of pressing this button is to increase the velocity of play one step in the reverse direction.

 

All of the remaining buttons would operate in the same manner that they currently operate with the exception that the step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused.

 

Any thoughts would be appreciated.

 

Michael Considine

[hidden email]

937.320.7024

 


This message and any enclosures are intended only for the addressee.  Please  
notify the sender by email if you are not the intended recipient.  If you are  
not the intended recipient, you may not use, copy, disclose, or distribute this  
message or its contents or enclosures to any other person and any such actions  
may be unlawful.  Ball reserves the right to monitor and review all messages  
and enclosures sent to or from this email address.

This message and any enclosures are intended only for the addressee.  Please  
notify the sender by email if you are not the intended recipient.  If you are  
not the intended recipient, you may not use, copy, disclose, or distribute this  
message or its contents or enclosures to any other person and any such actions  
may be unlawful.  Ball reserves the right to monitor and review all messages  
and enclosures sent to or from this email address.

This message and any enclosures are intended only for the addressee.  Please  
notify the sender by email if you are not the intended recipient.  If you are  
not the intended recipient, you may not use, copy, disclose, or distribute this  
message or its contents or enclosures to any other person and any such actions  
may be unlawful.  Ball reserves the right to monitor and review all messages  
and enclosures sent to or from this email address.

This message and any enclosures are intended only for the addressee.  Please  
notify the sender by email if you are not the intended recipient.  If you are  
not the intended recipient, you may not use, copy, disclose, or distribute this  
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RE: RE: RE: RE: Animation toolbar changes

John Prikkel

Also, there is a huge thread talking about a long wish list of feature to add to the toolbar.

 

Some of  them were. .

 

-          repeat enabled step forward and back buttons (Bob McCool)

-          New cycle option that allows you to repeat over a stationary or sliding window.

-          Increase or decrease the size of the slider bar. The bar can be too small if you have multiple data types from sensors with different frame rates. This could be a slider bar dock window with “advanced features”.

 

Not sure we want to tackle these now. It is up to you. The main issue may be easy to fix with three new basic buttons. You may want to open another issue for these.

 

John

 


From: Prikkel, John [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 6:59 PM
To: [hidden email]
Subject: RE: RE: RE: Animation toolbar changes

 

No sure I see the difference between playing forward and stepping forward one frame while playing. Isn’t the user going to see the same behavior?

 

As for the original issue

 

The original text of the issue: The animation toolbar is very awkward to use. A more useful set of buttons would be: play/pause, swap direction, speedup, slowdown, stop one frame forward, step one frame backward. While paused, the play/pause button should show an arrow indicating the current play direction. Additionally, it would be helpful to have a label on the toolbar that always indicates the current play direction, even while playing.

 

I think the main point of the issue is that we need to easily know what direction we are playing, switch the direction without changing the speed, and increase/decrease the speed without inadvertently changing the direction.

 


Current  Stop, play/pause, reverse, fast forward, multiplier, step forward, step back, slider, animation cycle, drop frames.

 

Issue requested Stop, play/pause, swap direction, slowdown, speedup, step one frame forward, step one frame backward .

 

Considine suggestion.Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames

 

 

I really don’t think you want to use the common icons for fast forward and reverse to mean something else. Plus or minus may be better or you can make the increase/decrease speed up down arrows

 

.

You may still want to keep the buttons (except for the drop frames for issues discussed in previous threads) and implement minimal changes. Like adding a switch direction button (that shows the current direction) and adding an increase and decrease speed buttons.

 

Option 1 Switch direction (showing current direction), Stop, Play/Pause, fast reverse, fast forward, increase speed, decrease speed, multiplier, step back, step forward, slider, cycle, (remove drop frames).

 

 

Option 2  Switch direction (showing current direction), Stop, Play/Pause, fast reverse, step back, step forward, fast forward, multiplier, increase speed, decrease speed, slider, cycle, (remove drop frames).

 

 

Thanks, John


From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 5:09 PM
To: [hidden email]
Subject: RE: RE: Animation toolbar changes

 

My current thinking was that they would step one frame in the appropriate direction then continue playing the animation.

 


From: Goffena, Robert [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:39 PM
To: [hidden email]
Subject: RE: Animation toolbar changes

 

“step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused.”

 

What will happen when the step forward or step backward buttons are clicked, while an animation is playing?

 

 


Robert Goffena
Ball Aerospace & Technologies Corp.
2875 Presidential Dr.

Fairborn, OH 45324-6269
Phone:  (937) 320-4096
Fax:  (937) 429-1687
Email:  [hidden email]


From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:11 PM
To: [hidden email]
Subject: Animation toolbar changes

 

All,

 

OPTICKS-73 is an issue that deals with a redesign of the Animation Tool Bar to improve the functionality. I am soliciting input on this issue. My current thoughts for this change are to add a new button to display play direction and rearrange the existing buttons to be more intuitive and useful. The new button order from left to right will be Animation Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames. The behavior of the Speedup/Slowdown and the Slowdown/Speedup buttons will be determined based on the state of the current motion. The icons for these buttons are:

 

 

If the animation is playing in the forward direction, the icon on the right will increase the speed of play until the maximum speed is reached. If the animation is playing in the reverse direction, the icon on the right will slow down the reverse play until stopped then it will increase the speed in the positive direction. The effect of pressing this button is to increase the velocity of play one step in the forward direction. If the animation is playing in the reverse direction, the icon on the left will increase the speed of play until the maximum speed is reached. If the animation is playing in the forward direction, the icon on the left will slow down the forward play until stopped then it will increase the speed in the reverse direction. The effect of pressing this button is to increase the velocity of play one step in the reverse direction.

 

All of the remaining buttons would operate in the same manner that they currently operate with the exception that the step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused.

 

Any thoughts would be appreciated.

 

Michael Considine

[hidden email]

937.320.7024

 


This message and any enclosures are intended only for the addressee.  Please  
notify the sender by email if you are not the intended recipient.  If you are  
not the intended recipient, you may not use, copy, disclose, or distribute this  
message or its contents or enclosures to any other person and any such actions  
may be unlawful.  Ball reserves the right to monitor and review all messages  
and enclosures sent to or from this email address.

This message and any enclosures are intended only for the addressee.  Please  
notify the sender by email if you are not the intended recipient.  If you are  
not the intended recipient, you may not use, copy, disclose, or distribute this  
message or its contents or enclosures to any other person and any such actions  
may be unlawful.  Ball reserves the right to monitor and review all messages  
and enclosures sent to or from this email address.

This message and any enclosures are intended only for the addressee.  Please  
notify the sender by email if you are not the intended recipient.  If you are  
not the intended recipient, you may not use, copy, disclose, or distribute this  
message or its contents or enclosures to any other person and any such actions  
may be unlawful.  Ball reserves the right to monitor and review all messages  
and enclosures sent to or from this email address.

This message and any enclosures are intended only for the addressee.  Please  
notify the sender by email if you are not the intended recipient.  If you are  
not the intended recipient, you may not use, copy, disclose, or distribute this  
message or its contents or enclosures to any other person and any such actions  
may be unlawful.  Ball reserves the right to monitor and review all messages  
and enclosures sent to or from this email address.

This message and any enclosures are intended only for the addressee.  Please  
notify the sender by email if you are not the intended recipient.  If you are  
not the intended recipient, you may not use, copy, disclose, or distribute this  
message or its contents or enclosures to any other person and any such actions  
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RE: RE: RE: RE: RE: Animation toolbar changes

Considine, Michael

There is a question of function and consistency I want to mention. If the buttons are + and -, they are speed buttons that increase the speed independent of direction. The + key would increase the speed in the backward direction as well as the forward direction. The suggestion for my buttons and the choice of the icon was that they are acceleration buttons that increase the velocity of the animation play in the direction the button points. We may not want that, but since the step forward button and the step backward button also imply direction, I viewed the choice as being consistent. If we have a plus and a minus, should we only have a step button that steps in the current direction of play? Certainly consistency is not the primary goal, usability is. I think if we can decide which function of the Speedup/Slowdown keys we want, we can agree on the icons, setup, and functions of toolbar.

 

The additional issues from the earlier thread are being addressed as separate issues.

 

Thanks,

Michael

 


From: Prikkel, John [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 7:10 PM
To: [hidden email]
Subject: RE: RE: RE: RE: Animation toolbar changes

 

Also, there is a huge thread talking about a long wish list of feature to add to the toolbar.

 

Some of  them were. .

 

-          repeat enabled step forward and back buttons (Bob McCool)

-          New cycle option that allows you to repeat over a stationary or sliding window.

-          Increase or decrease the size of the slider bar. The bar can be too small if you have multiple data types from sensors with different frame rates. This could be a slider bar dock window with “advanced features”.

 

Not sure we want to tackle these now. It is up to you. The main issue may be easy to fix with three new basic buttons. You may want to open another issue for these.

 

John

 


From: Prikkel, John [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 6:59 PM
To: [hidden email]
Subject: RE: RE: RE: Animation toolbar changes

 

No sure I see the difference between playing forward and stepping forward one frame while playing. Isn’t the user going to see the same behavior?

 

As for the original issue

 

The original text of the issue: The animation toolbar is very awkward to use. A more useful set of buttons would be: play/pause, swap direction, speedup, slowdown, stop one frame forward, step one frame backward. While paused, the play/pause button should show an arrow indicating the current play direction. Additionally, it would be helpful to have a label on the toolbar that always indicates the current play direction, even while playing.

 

I think the main point of the issue is that we need to easily know what direction we are playing, switch the direction without changing the speed, and increase/decrease the speed without inadvertently changing the direction.

 


Current  Stop, play/pause, reverse, fast forward, multiplier, step forward, step back, slider, animation cycle, drop frames.

 

Issue requested Stop, play/pause, swap direction, slowdown, speedup, step one frame forward, step one frame backward .

 

Considine suggestion.Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames

 

 

I really don’t think you want to use the common icons for fast forward and reverse to mean something else. Plus or minus may be better or you can make the increase/decrease speed up down arrows

 

.

You may still want to keep the buttons (except for the drop frames for issues discussed in previous threads) and implement minimal changes. Like adding a switch direction button (that shows the current direction) and adding an increase and decrease speed buttons.

 

Option 1 Switch direction (showing current direction), Stop, Play/Pause, fast reverse, fast forward, increase speed, decrease speed, multiplier, step back, step forward, slider, cycle, (remove drop frames).

 

 

Option 2  Switch direction (showing current direction), Stop, Play/Pause, fast reverse, step back, step forward, fast forward, multiplier, increase speed, decrease speed, slider, cycle, (remove drop frames).

 

 

Thanks, John


From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 5:09 PM
To: [hidden email]
Subject: RE: RE: Animation toolbar changes

 

My current thinking was that they would step one frame in the appropriate direction then continue playing the animation.

 


From: Goffena, Robert [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:39 PM
To: [hidden email]
Subject: RE: Animation toolbar changes

 

“step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused.”

 

What will happen when the step forward or step backward buttons are clicked, while an animation is playing?

 

 


Robert Goffena
Ball Aerospace & Technologies Corp.
2875 Presidential Dr.

Fairborn, OH 45324-6269
Phone:  (937) 320-4096
Fax:  (937) 429-1687
Email:  [hidden email]


From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:11 PM
To: [hidden email]
Subject: Animation toolbar changes

 

All,

 

OPTICKS-73 is an issue that deals with a redesign of the Animation Tool Bar to improve the functionality. I am soliciting input on this issue. My current thoughts for this change are to add a new button to display play direction and rearrange the existing buttons to be more intuitive and useful. The new button order from left to right will be Animation Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames. The behavior of the Speedup/Slowdown and the Slowdown/Speedup buttons will be determined based on the state of the current motion. The icons for these buttons are:

 

 

If the animation is playing in the forward direction, the icon on the right will increase the speed of play until the maximum speed is reached. If the animation is playing in the reverse direction, the icon on the right will slow down the reverse play until stopped then it will increase the speed in the positive direction. The effect of pressing this button is to increase the velocity of play one step in the forward direction. If the animation is playing in the reverse direction, the icon on the left will increase the speed of play until the maximum speed is reached. If the animation is playing in the forward direction, the icon on the left will slow down the forward play until stopped then it will increase the speed in the reverse direction. The effect of pressing this button is to increase the velocity of play one step in the reverse direction.

 

All of the remaining buttons would operate in the same manner that they currently operate with the exception that the step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused.

 

Any thoughts would be appreciated.

 

Michael Considine

[hidden email]

937.320.7024

 


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and enclosures sent to or from this email address.

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and enclosures sent to or from this email address.

This message and any enclosures are intended only for the addressee.  Please  
notify the sender by email if you are not the intended recipient.  If you are  
not the intended recipient, you may not use, copy, disclose, or distribute this  
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may be unlawful.  Ball reserves the right to monitor and review all messages  
and enclosures sent to or from this email address.

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and enclosures sent to or from this email address.

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RE: RE: RE: RE: RE: RE: Animation toolbar changes

Kip Streithorst
Administrator
I will agree with Michael in that we have a choice between "speed up/slow down buttons" or "accelerate backward or accelerate forward buttons".  The primary and only difference in my mind is whether the button is aware of direction or not.  The "speed up/slow down" is not aware of direction which means it can't be used to change direction but also means that a user doesn't need to know the current play direction in order to make the resulting frame rate faster or slower than before.  The "accelerate backward or accelerate forward" buttons are aware of direction which means they can be used to change play direction (if clicked enough times) but this requires the user to know the play direction if they're interested in a resulting faster or slower frame rate.

Which one do we think the user's want more?

Thanks,
Kip


________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Thursday, June 05, 2008 9:10 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: Animation toolbar changes

There is a question of function and consistency I want to mention. If the buttons are + and -, they are speed buttons that increase the speed independent of direction. The + key would increase the speed in the backward direction as well as the forward direction. The suggestion for my buttons and the choice of the icon was that they are acceleration buttons that increase the velocity of the animation play in the direction the button points. We may not want that, but since the step forward button and the step backward button also imply direction, I viewed the choice as being consistent. If we have a plus and a minus, should we only have a step button that steps in the current direction of play? Certainly consistency is not the primary goal, usability is. I think if we can decide which function of the Speedup/Slowdown keys we want, we can agree on the icons, setup, and functions of toolbar.

The additional issues from the earlier thread are being addressed as separate issues.

Thanks,
Michael

________________________________________
From: Prikkel, John [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 7:10 PM
To: [hidden email]
Subject: RE: RE: RE: RE: Animation toolbar changes

Also, there is a huge thread talking about a long wish list of feature to add to the toolbar.

Some of  them were. .

- repeat enabled step forward and back buttons (Bob McCool)
- New cycle option that allows you to repeat over a stationary or sliding window.
- Increase or decrease the size of the slider bar. The bar can be too small if you have multiple data types from sensors with different frame rates. This could be a slider bar dock window with "advanced features".

Not sure we want to tackle these now. It is up to you. The main issue may be easy to fix with three new basic buttons. You may want to open another issue for these.

John

________________________________________
From: Prikkel, John [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 6:59 PM
To: [hidden email]
Subject: RE: RE: RE: Animation toolbar changes

No sure I see the difference between playing forward and stepping forward one frame while playing. Isn't the user going to see the same behavior?

As for the original issue

The original text of the issue: The animation toolbar is very awkward to use. A more useful set of buttons would be: play/pause, swap direction, speedup, slowdown, stop one frame forward, step one frame backward. While paused, the play/pause button should show an arrow indicating the current play direction. Additionally, it would be helpful to have a label on the toolbar that always indicates the current play direction, even while playing.

I think the main point of the issue is that we need to easily know what direction we are playing, switch the direction without changing the speed, and increase/decrease the speed without inadvertently changing the direction.


Current  Stop, play/pause, reverse, fast forward, multiplier, step forward, step back, slider, animation cycle, drop frames.

Issue requested Stop, play/pause, swap direction, slowdown, speedup, step one frame forward, step one frame backward .

Considine suggestion.Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames


I really don't think you want to use the common icons for fast forward and reverse to mean something else. Plus or minus may be better or you can make the increase/decrease speed up down arrows

.
You may still want to keep the buttons (except for the drop frames for issues discussed in previous threads) and implement minimal changes. Like adding a switch direction button (that shows the current direction) and adding an increase and decrease speed buttons.

Option 1 Switch direction (showing current direction), Stop, Play/Pause, fast reverse, fast forward, increase speed, decrease speed, multiplier, step back, step forward, slider, cycle, (remove drop frames).


Option 2  Switch direction (showing current direction), Stop, Play/Pause, fast reverse, step back, step forward, fast forward, multiplier, increase speed, decrease speed, slider, cycle, (remove drop frames).

 
Thanks, John
________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 5:09 PM
To: [hidden email]
Subject: RE: RE: Animation toolbar changes

My current thinking was that they would step one frame in the appropriate direction then continue playing the animation.

________________________________________
From: Goffena, Robert [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:39 PM
To: [hidden email]
Subject: RE: Animation toolbar changes

"step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused."

What will happen when the step forward or step backward buttons are clicked, while an animation is playing?



Robert Goffena
Ball Aerospace & Technologies Corp.
2875 Presidential Dr.
Fairborn, OH 45324-6269
Phone:  (937) 320-4096
Fax:  (937) 429-1687
Email:  [hidden email]
________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:11 PM
To: [hidden email]
Subject: Animation toolbar changes

All,

OPTICKS-73 is an issue that deals with a redesign of the Animation Tool Bar to improve the functionality. I am soliciting input on this issue. My current thoughts for this change are to add a new button to display play direction and rearrange the existing buttons to be more intuitive and useful. The new button order from left to right will be Animation Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames. The behavior of the Speedup/Slowdown and the Slowdown/Speedup buttons will be determined based on the state of the current motion. The icons for these buttons are:



If the animation is playing in the forward direction, the icon on the right will increase the speed of play until the maximum speed is reached. If the animation is playing in the reverse direction, the icon on the right will slow down the reverse play until stopped then it will increase the speed in the positive direction. The effect of pressing this button is to increase the velocity of play one step in the forward direction. If the animation is playing in the reverse direction, the icon on the left will increase the speed of play until the maximum speed is reached. If the animation is playing in the forward direction, the icon on the left will slow down the forward play until stopped then it will increase the speed in the reverse direction. The effect of pressing this button is to increase the velocity of play one step in the reverse direction.

All of the remaining buttons would operate in the same manner that they currently operate with the exception that the step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused.

Any thoughts would be appreciated.

Michael Considine
[hidden email]
937.320.7024




This message and any enclosures are intended only for the addressee.  Please  
notify the sender by email if you are not the intended recipient.  If you are  
not the intended recipient, you may not use, copy, disclose, or distribute this  
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RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

John Prikkel

The user doesn't care which direction it is playing (and they usually don't know, right now). They just want it to playback faster or slower.

-----Original Message-----
From: Streithorst, Kip [mailto:[hidden email]]
Sent: Thursday, June 05, 2008 9:27 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: Animation toolbar changes

I will agree with Michael in that we have a choice between "speed up/slow down buttons" or "accelerate backward or accelerate forward buttons".  The primary and only difference in my mind is whether the button is aware of direction or not.  The "speed up/slow down" is not aware of direction which means it can't be used to change direction but also means that a user doesn't need to know the current play direction in order to make the resulting frame rate faster or slower than before.  The "accelerate backward or accelerate forward" buttons are aware of direction which means they can be used to change play direction (if clicked enough times) but this requires the user to know the play direction if they're interested in a resulting faster or slower frame rate.


Which one do we think the user's want more?

Thanks,
Kip


________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Thursday, June 05, 2008 9:10 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: Animation toolbar changes

There is a question of function and consistency I want to mention. If the buttons are + and -, they are speed buttons that increase the speed independent of direction. The + key would increase the speed in the backward direction as well as the forward direction. The suggestion for my buttons and the choice of the icon was that they are acceleration buttons that increase the velocity of the animation play in the direction the button points. We may not want that, but since the step forward button and the step backward button also imply direction, I viewed the choice as being consistent. If we have a plus and a minus, should we only have a step button that steps in the current direction of play? Certainly consistency is not the primary goal, usability is. I think if we can decide which function of the Speedup/Slowdown keys we want, we can agree on the icons, setup, and functions of toolbar.

The additional issues from the earlier thread are being addressed as separate issues.

Thanks,
Michael

________________________________________
From: Prikkel, John [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 7:10 PM
To: [hidden email]
Subject: RE: RE: RE: RE: Animation toolbar changes

Also, there is a huge thread talking about a long wish list of feature to add to the toolbar.

Some of  them were. .

- repeat enabled step forward and back buttons (Bob McCool)
- New cycle option that allows you to repeat over a stationary or sliding window.
- Increase or decrease the size of the slider bar. The bar can be too small if you have multiple data types from sensors with different frame rates. This could be a slider bar dock window with "advanced features".

Not sure we want to tackle these now. It is up to you. The main issue may be easy to fix with three new basic buttons. You may want to open another issue for these.

John

________________________________________
From: Prikkel, John [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 6:59 PM
To: [hidden email]
Subject: RE: RE: RE: Animation toolbar changes

No sure I see the difference between playing forward and stepping forward one frame while playing. Isn't the user going to see the same behavior?

As for the original issue

The original text of the issue: The animation toolbar is very awkward to use. A more useful set of buttons would be: play/pause, swap direction, speedup, slowdown, stop one frame forward, step one frame backward. While paused, the play/pause button should show an arrow indicating the current play direction. Additionally, it would be helpful to have a label on the toolbar that always indicates the current play direction, even while playing.

I think the main point of the issue is that we need to easily know what direction we are playing, switch the direction without changing the speed, and increase/decrease the speed without inadvertently changing the direction.


Current  Stop, play/pause, reverse, fast forward, multiplier, step forward, step back, slider, animation cycle, drop frames.

Issue requested Stop, play/pause, swap direction, slowdown, speedup, step one frame forward, step one frame backward .

Considine suggestion.Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames


I really don't think you want to use the common icons for fast forward and reverse to mean something else. Plus or minus may be better or you can make the increase/decrease speed up down arrows

.
You may still want to keep the buttons (except for the drop frames for issues discussed in previous threads) and implement minimal changes. Like adding a switch direction button (that shows the current direction) and adding an increase and decrease speed buttons.

Option 1 Switch direction (showing current direction), Stop, Play/Pause, fast reverse, fast forward, increase speed, decrease speed, multiplier, step back, step forward, slider, cycle, (remove drop frames).


Option 2  Switch direction (showing current direction), Stop, Play/Pause, fast reverse, step back, step forward, fast forward, multiplier, increase speed, decrease speed, slider, cycle, (remove drop frames).

 
Thanks, John
________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 5:09 PM
To: [hidden email]
Subject: RE: RE: Animation toolbar changes

My current thinking was that they would step one frame in the appropriate direction then continue playing the animation.

________________________________________
From: Goffena, Robert [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:39 PM
To: [hidden email]
Subject: RE: Animation toolbar changes

"step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused."

What will happen when the step forward or step backward buttons are clicked, while an animation is playing?



Robert Goffena
Ball Aerospace & Technologies Corp.
2875 Presidential Dr.
Fairborn, OH 45324-6269
Phone:  (937) 320-4096
Fax:  (937) 429-1687
Email:  [hidden email]
________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:11 PM
To: [hidden email]
Subject: Animation toolbar changes

All,

OPTICKS-73 is an issue that deals with a redesign of the Animation Tool Bar to improve the functionality. I am soliciting input on this issue. My current thoughts for this change are to add a new button to display play direction and rearrange the existing buttons to be more intuitive and useful. The new button order from left to right will be Animation Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames. The behavior of the Speedup/Slowdown and the Slowdown/Speedup buttons will be determined based on the state of the current motion. The icons for these buttons are:



If the animation is playing in the forward direction, the icon on the right will increase the speed of play until the maximum speed is reached. If the animation is playing in the reverse direction, the icon on the right will slow down the reverse play until stopped then it will increase the speed in the positive direction. The effect of pressing this button is to increase the velocity of play one step in the forward direction. If the animation is playing in the reverse direction, the icon on the left will increase the speed of play until the maximum speed is reached. If the animation is playing in the forward direction, the icon on the left will slow down the forward play until stopped then it will increase the speed in the reverse direction. The effect of pressing this button is to increase the velocity of play one step in the reverse direction.

All of the remaining buttons would operate in the same manner that they currently operate with the exception that the step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused.

Any thoughts would be appreciated.

Michael Considine
[hidden email]
937.320.7024




This message and any enclosures are intended only for the addressee.  Please  
notify the sender by email if you are not the intended recipient.  If you are  
not the intended recipient, you may not use, copy, disclose, or distribute this  
message or its contents or enclosures to any other person and any such actions  
may be unlawful.  Ball reserves the right to monitor and review all messages  
and enclosures sent to or from this email address.

---------------------------------------------------------------------
To unsubscribe, e-mail: [hidden email]
For additional commands, e-mail: [hidden email]




This message and any enclosures are intended only for the addressee.  Please  
notify the sender by email if you are not the intended recipient.  If you are  
not the intended recipient, you may not use, copy, disclose, or distribute this  
message or its contents or enclosures to any other person and any such actions  
may be unlawful.  Ball reserves the right to monitor and review all messages  
and enclosures sent to or from this email address.

---------------------------------------------------------------------
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RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

John Prikkel
In reply to this post by Kip Streithorst

I talked with a few people and it seems that many want it to have similar controls to a "dvd player" but add the capability to:

1) Add a "swap direction" button showing the current play direction with a mappable shortcut key.
2) Add a mappable shortcut keys for increase speed and decrease speed. Preferably next to one another as defaults.

Thanks,
John

-----Original Message-----
From: Streithorst, Kip [mailto:[hidden email]]
Sent: Thursday, June 05, 2008 9:27 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: Animation toolbar changes

I will agree with Michael in that we have a choice between "speed up/slow down buttons" or "accelerate backward or accelerate forward buttons".  The primary and only difference in my mind is whether the button is aware of direction or not.  The "speed up/slow down" is not aware of direction which means it can't be used to change direction but also means that a user doesn't need to know the current play direction in order to make the resulting frame rate faster or slower than before.  The "accelerate backward or accelerate forward" buttons are aware of direction which means they can be used to change play direction (if clicked enough times) but this requires the user to know the play direction if they're interested in a resulting faster or slower frame rate.


Which one do we think the user's want more?

Thanks,
Kip


________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Thursday, June 05, 2008 9:10 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: Animation toolbar changes

There is a question of function and consistency I want to mention. If the buttons are + and -, they are speed buttons that increase the speed independent of direction. The + key would increase the speed in the backward direction as well as the forward direction. The suggestion for my buttons and the choice of the icon was that they are acceleration buttons that increase the velocity of the animation play in the direction the button points. We may not want that, but since the step forward button and the step backward button also imply direction, I viewed the choice as being consistent. If we have a plus and a minus, should we only have a step button that steps in the current direction of play? Certainly consistency is not the primary goal, usability is. I think if we can decide which function of the Speedup/Slowdown keys we want, we can agree on the icons, setup, and functions of toolbar.

The additional issues from the earlier thread are being addressed as separate issues.

Thanks,
Michael

________________________________________
From: Prikkel, John [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 7:10 PM
To: [hidden email]
Subject: RE: RE: RE: RE: Animation toolbar changes

Also, there is a huge thread talking about a long wish list of feature to add to the toolbar.

Some of  them were. .

- repeat enabled step forward and back buttons (Bob McCool)
- New cycle option that allows you to repeat over a stationary or sliding window.
- Increase or decrease the size of the slider bar. The bar can be too small if you have multiple data types from sensors with different frame rates. This could be a slider bar dock window with "advanced features".

Not sure we want to tackle these now. It is up to you. The main issue may be easy to fix with three new basic buttons. You may want to open another issue for these.

John

________________________________________
From: Prikkel, John [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 6:59 PM
To: [hidden email]
Subject: RE: RE: RE: Animation toolbar changes

No sure I see the difference between playing forward and stepping forward one frame while playing. Isn't the user going to see the same behavior?

As for the original issue

The original text of the issue: The animation toolbar is very awkward to use. A more useful set of buttons would be: play/pause, swap direction, speedup, slowdown, stop one frame forward, step one frame backward. While paused, the play/pause button should show an arrow indicating the current play direction. Additionally, it would be helpful to have a label on the toolbar that always indicates the current play direction, even while playing.

I think the main point of the issue is that we need to easily know what direction we are playing, switch the direction without changing the speed, and increase/decrease the speed without inadvertently changing the direction.


Current  Stop, play/pause, reverse, fast forward, multiplier, step forward, step back, slider, animation cycle, drop frames.

Issue requested Stop, play/pause, swap direction, slowdown, speedup, step one frame forward, step one frame backward .

Considine suggestion.Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames


I really don't think you want to use the common icons for fast forward and reverse to mean something else. Plus or minus may be better or you can make the increase/decrease speed up down arrows

.
You may still want to keep the buttons (except for the drop frames for issues discussed in previous threads) and implement minimal changes. Like adding a switch direction button (that shows the current direction) and adding an increase and decrease speed buttons.

Option 1 Switch direction (showing current direction), Stop, Play/Pause, fast reverse, fast forward, increase speed, decrease speed, multiplier, step back, step forward, slider, cycle, (remove drop frames).


Option 2  Switch direction (showing current direction), Stop, Play/Pause, fast reverse, step back, step forward, fast forward, multiplier, increase speed, decrease speed, slider, cycle, (remove drop frames).

 
Thanks, John
________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 5:09 PM
To: [hidden email]
Subject: RE: RE: Animation toolbar changes

My current thinking was that they would step one frame in the appropriate direction then continue playing the animation.

________________________________________
From: Goffena, Robert [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:39 PM
To: [hidden email]
Subject: RE: Animation toolbar changes

"step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused."

What will happen when the step forward or step backward buttons are clicked, while an animation is playing?



Robert Goffena
Ball Aerospace & Technologies Corp.
2875 Presidential Dr.
Fairborn, OH 45324-6269
Phone:  (937) 320-4096
Fax:  (937) 429-1687
Email:  [hidden email]
________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:11 PM
To: [hidden email]
Subject: Animation toolbar changes

All,

OPTICKS-73 is an issue that deals with a redesign of the Animation Tool Bar to improve the functionality. I am soliciting input on this issue. My current thoughts for this change are to add a new button to display play direction and rearrange the existing buttons to be more intuitive and useful. The new button order from left to right will be Animation Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames. The behavior of the Speedup/Slowdown and the Slowdown/Speedup buttons will be determined based on the state of the current motion. The icons for these buttons are:



If the animation is playing in the forward direction, the icon on the right will increase the speed of play until the maximum speed is reached. If the animation is playing in the reverse direction, the icon on the right will slow down the reverse play until stopped then it will increase the speed in the positive direction. The effect of pressing this button is to increase the velocity of play one step in the forward direction. If the animation is playing in the reverse direction, the icon on the left will increase the speed of play until the maximum speed is reached. If the animation is playing in the forward direction, the icon on the left will slow down the forward play until stopped then it will increase the speed in the reverse direction. The effect of pressing this button is to increase the velocity of play one step in the reverse direction.

All of the remaining buttons would operate in the same manner that they currently operate with the exception that the step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused.

Any thoughts would be appreciated.

Michael Considine
[hidden email]
937.320.7024




This message and any enclosures are intended only for the addressee.  Please  
notify the sender by email if you are not the intended recipient.  If you are  
not the intended recipient, you may not use, copy, disclose, or distribute this  
message or its contents or enclosures to any other person and any such actions  
may be unlawful.  Ball reserves the right to monitor and review all messages  
and enclosures sent to or from this email address.

---------------------------------------------------------------------
To unsubscribe, e-mail: [hidden email]
For additional commands, e-mail: [hidden email]




This message and any enclosures are intended only for the addressee.  Please  
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not the intended recipient, you may not use, copy, disclose, or distribute this  
message or its contents or enclosures to any other person and any such actions  
may be unlawful.  Ball reserves the right to monitor and review all messages  
and enclosures sent to or from this email address.

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RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

Considine, Michael
So, the consensus is that we keep all of the existing buttons with the current functionality and add three buttons. The buttons are swap direction, increase speed and decrease speed. The increase and decrease speed buttons should be next to one another. The three new buttons should have mappable shortcut keys.

Please let me know if anyone has other thoughts.  

Thanks,
Michael

-----Original Message-----
From: Prikkel, John [mailto:[hidden email]]
Sent: Thursday, June 05, 2008 4:04 PM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes


I talked with a few people and it seems that many want it to have similar controls to a "dvd player" but add the capability to:

1) Add a "swap direction" button showing the current play direction with a mappable shortcut key.
2) Add a mappable shortcut keys for increase speed and decrease speed. Preferably next to one another as defaults.

Thanks,
John

-----Original Message-----
From: Streithorst, Kip [mailto:[hidden email]]
Sent: Thursday, June 05, 2008 9:27 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: Animation toolbar changes

I will agree with Michael in that we have a choice between "speed up/slow down buttons" or "accelerate backward or accelerate forward buttons".  The primary and only difference in my mind is whether the button is aware of direction or not.  The "speed up/slow down" is not aware of direction which means it can't be used to change direction but also means that a user doesn't need to know the current play direction in order to make the resulting frame rate faster or slower than before.  The "accelerate backward or accelerate forward" buttons are aware of direction which means they can be used to change play direction (if clicked enough times) but this requires the user to know the play direction if they're interested in a resulting faster or slower frame rate.



Which one do we think the user's want more?

Thanks,
Kip


________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Thursday, June 05, 2008 9:10 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: Animation toolbar changes

There is a question of function and consistency I want to mention. If the buttons are + and -, they are speed buttons that increase the speed independent of direction. The + key would increase the speed in the backward direction as well as the forward direction. The suggestion for my buttons and the choice of the icon was that they are acceleration buttons that increase the velocity of the animation play in the direction the button points. We may not want that, but since the step forward button and the step backward button also imply direction, I viewed the choice as being consistent. If we have a plus and a minus, should we only have a step button that steps in the current direction of play? Certainly consistency is not the primary goal, usability is. I think if we can decide which function of the Speedup/Slowdown keys we want, we can agree on the icons, setup, and functions of toolbar.

The additional issues from the earlier thread are being addressed as separate issues.

Thanks,
Michael

________________________________________
From: Prikkel, John [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 7:10 PM
To: [hidden email]
Subject: RE: RE: RE: RE: Animation toolbar changes

Also, there is a huge thread talking about a long wish list of feature to add to the toolbar.

Some of  them were. .

- repeat enabled step forward and back buttons (Bob McCool)
- New cycle option that allows you to repeat over a stationary or sliding window.
- Increase or decrease the size of the slider bar. The bar can be too small if you have multiple data types from sensors with different frame rates. This could be a slider bar dock window with "advanced features".

Not sure we want to tackle these now. It is up to you. The main issue may be easy to fix with three new basic buttons. You may want to open another issue for these.

John

________________________________________
From: Prikkel, John [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 6:59 PM
To: [hidden email]
Subject: RE: RE: RE: Animation toolbar changes

No sure I see the difference between playing forward and stepping forward one frame while playing. Isn't the user going to see the same behavior?

As for the original issue

The original text of the issue: The animation toolbar is very awkward to use. A more useful set of buttons would be: play/pause, swap direction, speedup, slowdown, stop one frame forward, step one frame backward. While paused, the play/pause button should show an arrow indicating the current play direction. Additionally, it would be helpful to have a label on the toolbar that always indicates the current play direction, even while playing.

I think the main point of the issue is that we need to easily know what direction we are playing, switch the direction without changing the speed, and increase/decrease the speed without inadvertently changing the direction.


Current  Stop, play/pause, reverse, fast forward, multiplier, step forward, step back, slider, animation cycle, drop frames.

Issue requested Stop, play/pause, swap direction, slowdown, speedup, step one frame forward, step one frame backward .

Considine suggestion.Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames


I really don't think you want to use the common icons for fast forward and reverse to mean something else. Plus or minus may be better or you can make the increase/decrease speed up down arrows

.
You may still want to keep the buttons (except for the drop frames for issues discussed in previous threads) and implement minimal changes. Like adding a switch direction button (that shows the current direction) and adding an increase and decrease speed buttons.

Option 1 Switch direction (showing current direction), Stop, Play/Pause, fast reverse, fast forward, increase speed, decrease speed, multiplier, step back, step forward, slider, cycle, (remove drop frames).


Option 2  Switch direction (showing current direction), Stop, Play/Pause, fast reverse, step back, step forward, fast forward, multiplier, increase speed, decrease speed, slider, cycle, (remove drop frames).

 
Thanks, John
________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 5:09 PM
To: [hidden email]
Subject: RE: RE: Animation toolbar changes

My current thinking was that they would step one frame in the appropriate direction then continue playing the animation.

________________________________________
From: Goffena, Robert [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:39 PM
To: [hidden email]
Subject: RE: Animation toolbar changes

"step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused."

What will happen when the step forward or step backward buttons are clicked, while an animation is playing?



Robert Goffena
Ball Aerospace & Technologies Corp.
2875 Presidential Dr.
Fairborn, OH 45324-6269
Phone:  (937) 320-4096
Fax:  (937) 429-1687
Email:  [hidden email]
________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:11 PM
To: [hidden email]
Subject: Animation toolbar changes

All,

OPTICKS-73 is an issue that deals with a redesign of the Animation Tool Bar to improve the functionality. I am soliciting input on this issue. My current thoughts for this change are to add a new button to display play direction and rearrange the existing buttons to be more intuitive and useful. The new button order from left to right will be Animation Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames. The behavior of the Speedup/Slowdown and the Slowdown/Speedup buttons will be determined based on the state of the current motion. The icons for these buttons are:



If the animation is playing in the forward direction, the icon on the right will increase the speed of play until the maximum speed is reached. If the animation is playing in the reverse direction, the icon on the right will slow down the reverse play until stopped then it will increase the speed in the positive direction. The effect of pressing this button is to increase the velocity of play one step in the forward direction. If the animation is playing in the reverse direction, the icon on the left will increase the speed of play until the maximum speed is reached. If the animation is playing in the forward direction, the icon on the left will slow down the forward play until stopped then it will increase the speed in the reverse direction. The effect of pressing this button is to increase the velocity of play one step in the reverse direction.

All of the remaining buttons would operate in the same manner that they currently operate with the exception that the step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused.

Any thoughts would be appreciated.

Michael Considine
[hidden email]
937.320.7024




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RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

Johnson, Todd
If we add the swap direction, increase speed and decrease speed buttons we don't need the current << and >> buttons that do a mixture of those functions. It would be confusing to leave them (their current functionality is confusing anyway). The consensus from the "Recommendations for Animation Toolbar changes" thread was to remove those two buttons and add the three that you mentioned. The consensus on the toolbar buttons from that thread is what I wrote up as OPTICKS-73 (the consensus for other changes discussed in that thread were written up as OPTICKS-74, 75, 76, 77 and 106).

Todd Johnson
Ball Aerospace
937-320-4190

-----Original Message-----
From: Considine, Michael [mailto:[hidden email]]
Sent: Friday, June 06, 2008 8:40 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

So, the consensus is that we keep all of the existing buttons with the current functionality and add three buttons. The buttons are swap direction, increase speed and decrease speed. The increase and decrease speed buttons should be next to one another. The three new buttons should have mappable shortcut keys.

Please let me know if anyone has other thoughts.  

Thanks,
Michael

-----Original Message-----
From: Prikkel, John [mailto:[hidden email]]
Sent: Thursday, June 05, 2008 4:04 PM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes


I talked with a few people and it seems that many want it to have similar controls to a "dvd player" but add the capability to:

1) Add a "swap direction" button showing the current play direction with a mappable shortcut key.
2) Add a mappable shortcut keys for increase speed and decrease speed. Preferably next to one another as defaults.

Thanks,
John

-----Original Message-----
From: Streithorst, Kip [mailto:[hidden email]]
Sent: Thursday, June 05, 2008 9:27 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: Animation toolbar changes

I will agree with Michael in that we have a choice between "speed up/slow down buttons" or "accelerate backward or accelerate forward buttons".  The primary and only difference in my mind is whether the button is aware of direction or not.  The "speed up/slow down" is not aware of direction which means it can't be used to change direction but also means that a user doesn't need to know the current play direction in order to make the resulting frame rate faster or slower than before.  The "accelerate backward or accelerate forward" buttons are aware of direction which means they can be used to change play direction (if clicked enough times) but this requires the user to know the play direction if they're interested in a resulting faster or slower frame rate.




Which one do we think the user's want more?

Thanks,
Kip


________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Thursday, June 05, 2008 9:10 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: Animation toolbar changes

There is a question of function and consistency I want to mention. If the buttons are + and -, they are speed buttons that increase the speed independent of direction. The + key would increase the speed in the backward direction as well as the forward direction. The suggestion for my buttons and the choice of the icon was that they are acceleration buttons that increase the velocity of the animation play in the direction the button points. We may not want that, but since the step forward button and the step backward button also imply direction, I viewed the choice as being consistent. If we have a plus and a minus, should we only have a step button that steps in the current direction of play? Certainly consistency is not the primary goal, usability is. I think if we can decide which function of the Speedup/Slowdown keys we want, we can agree on the icons, setup, and functions of toolbar.

The additional issues from the earlier thread are being addressed as separate issues.

Thanks,
Michael

________________________________________
From: Prikkel, John [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 7:10 PM
To: [hidden email]
Subject: RE: RE: RE: RE: Animation toolbar changes

Also, there is a huge thread talking about a long wish list of feature to add to the toolbar.

Some of  them were. .

- repeat enabled step forward and back buttons (Bob McCool)
- New cycle option that allows you to repeat over a stationary or sliding window.
- Increase or decrease the size of the slider bar. The bar can be too small if you have multiple data types from sensors with different frame rates. This could be a slider bar dock window with "advanced features".

Not sure we want to tackle these now. It is up to you. The main issue may be easy to fix with three new basic buttons. You may want to open another issue for these.

John

________________________________________
From: Prikkel, John [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 6:59 PM
To: [hidden email]
Subject: RE: RE: RE: Animation toolbar changes

No sure I see the difference between playing forward and stepping forward one frame while playing. Isn't the user going to see the same behavior?

As for the original issue

The original text of the issue: The animation toolbar is very awkward to use. A more useful set of buttons would be: play/pause, swap direction, speedup, slowdown, stop one frame forward, step one frame backward. While paused, the play/pause button should show an arrow indicating the current play direction. Additionally, it would be helpful to have a label on the toolbar that always indicates the current play direction, even while playing.

I think the main point of the issue is that we need to easily know what direction we are playing, switch the direction without changing the speed, and increase/decrease the speed without inadvertently changing the direction.


Current  Stop, play/pause, reverse, fast forward, multiplier, step forward, step back, slider, animation cycle, drop frames.

Issue requested Stop, play/pause, swap direction, slowdown, speedup, step one frame forward, step one frame backward .

Considine suggestion.Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames


I really don't think you want to use the common icons for fast forward and reverse to mean something else. Plus or minus may be better or you can make the increase/decrease speed up down arrows

.
You may still want to keep the buttons (except for the drop frames for issues discussed in previous threads) and implement minimal changes. Like adding a switch direction button (that shows the current direction) and adding an increase and decrease speed buttons.

Option 1 Switch direction (showing current direction), Stop, Play/Pause, fast reverse, fast forward, increase speed, decrease speed, multiplier, step back, step forward, slider, cycle, (remove drop frames).


Option 2  Switch direction (showing current direction), Stop, Play/Pause, fast reverse, step back, step forward, fast forward, multiplier, increase speed, decrease speed, slider, cycle, (remove drop frames).

 
Thanks, John
________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 5:09 PM
To: [hidden email]
Subject: RE: RE: Animation toolbar changes

My current thinking was that they would step one frame in the appropriate direction then continue playing the animation.

________________________________________
From: Goffena, Robert [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:39 PM
To: [hidden email]
Subject: RE: Animation toolbar changes

"step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused."

What will happen when the step forward or step backward buttons are clicked, while an animation is playing?



Robert Goffena
Ball Aerospace & Technologies Corp.
2875 Presidential Dr.
Fairborn, OH 45324-6269
Phone:  (937) 320-4096
Fax:  (937) 429-1687
Email:  [hidden email]
________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:11 PM
To: [hidden email]
Subject: Animation toolbar changes

All,

OPTICKS-73 is an issue that deals with a redesign of the Animation Tool Bar to improve the functionality. I am soliciting input on this issue. My current thoughts for this change are to add a new button to display play direction and rearrange the existing buttons to be more intuitive and useful. The new button order from left to right will be Animation Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames. The behavior of the Speedup/Slowdown and the Slowdown/Speedup buttons will be determined based on the state of the current motion. The icons for these buttons are:



If the animation is playing in the forward direction, the icon on the right will increase the speed of play until the maximum speed is reached. If the animation is playing in the reverse direction, the icon on the right will slow down the reverse play until stopped then it will increase the speed in the positive direction. The effect of pressing this button is to increase the velocity of play one step in the forward direction. If the animation is playing in the reverse direction, the icon on the left will increase the speed of play until the maximum speed is reached. If the animation is playing in the forward direction, the icon on the left will slow down the forward play until stopped then it will increase the speed in the reverse direction. The effect of pressing this button is to increase the velocity of play one step in the reverse direction.

All of the remaining buttons would operate in the same manner that they currently operate with the exception that the step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused.

Any thoughts would be appreciated.

Michael Considine
[hidden email]
937.320.7024




This message and any enclosures are intended only for the addressee.  Please  
notify the sender by email if you are not the intended recipient.  If you are  
not the intended recipient, you may not use, copy, disclose, or distribute this  
message or its contents or enclosures to any other person and any such actions  
may be unlawful.  Ball reserves the right to monitor and review all messages  
and enclosures sent to or from this email address.

---------------------------------------------------------------------
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This message and any enclosures are intended only for the addressee.  Please  
notify the sender by email if you are not the intended recipient.  If you are  
not the intended recipient, you may not use, copy, disclose, or distribute this  
message or its contents or enclosures to any other person and any such actions  
may be unlawful.  Ball reserves the right to monitor and review all messages  
and enclosures sent to or from this email address.

---------------------------------------------------------------------
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This message and any enclosures are intended only for the addressee.  Please  
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not the intended recipient, you may not use, copy, disclose, or distribute this  
message or its contents or enclosures to any other person and any such actions  
may be unlawful.  Ball reserves the right to monitor and review all messages  
and enclosures sent to or from this email address.

---------------------------------------------------------------------
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This message and any enclosures are intended only for the addressee.  Please  
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not the intended recipient, you may not use, copy, disclose, or distribute this  
message or its contents or enclosures to any other person and any such actions  
may be unlawful.  Ball reserves the right to monitor and review all messages  
and enclosures sent to or from this email address.

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RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

John Prikkel
Todd, I thought you agreed with what I wrote.

1) Add a "swap direction" button showing the current play direction with a mappable shortcut key.
2) Add a mappable shortcut keys for increase speed and decrease speed. Preferably next to one another as defaults.

Apparently you and Michael changed your mind. Why don't you ask some analysts? I sat through a meeting yesterday where analyst complained about how confusing Opticks was. Buttons that seemed to not relate to any application they are used to.
Thanks,
John

-----Original Message-----
From: Johnson, Todd [mailto:[hidden email]]
Sent: Friday, June 06, 2008 8:59 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

If we add the swap direction, increase speed and decrease speed buttons we don't need the current << and >> buttons that do a mixture of those functions. It would be confusing to leave them (their current functionality is confusing anyway). The consensus from the "Recommendations for Animation Toolbar changes" thread was to remove those two buttons and add the three that you mentioned. The consensus on the toolbar buttons from that thread is what I wrote up as OPTICKS-73 (the consensus for other changes discussed in that thread were written up as OPTICKS-74, 75, 76, 77 and 106).

Todd Johnson
Ball Aerospace
937-320-4190

-----Original Message-----
From: Considine, Michael [mailto:[hidden email]]
Sent: Friday, June 06, 2008 8:40 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

So, the consensus is that we keep all of the existing buttons with the current functionality and add three buttons. The buttons are swap direction, increase speed and decrease speed. The increase and decrease speed buttons should be next to one another. The three new buttons should have mappable shortcut keys.

Please let me know if anyone has other thoughts.  

Thanks,
Michael

-----Original Message-----
From: Prikkel, John [mailto:[hidden email]]
Sent: Thursday, June 05, 2008 4:04 PM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes


I talked with a few people and it seems that many want it to have similar controls to a "dvd player" but add the capability to:

1) Add a "swap direction" button showing the current play direction with a mappable shortcut key.
2) Add a mappable shortcut keys for increase speed and decrease speed. Preferably next to one another as defaults.

Thanks,
John

-----Original Message-----
From: Streithorst, Kip [mailto:[hidden email]]
Sent: Thursday, June 05, 2008 9:27 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: Animation toolbar changes

I will agree with Michael in that we have a choice between "speed up/slow down buttons" or "accelerate backward or accelerate forward buttons".  The primary and only difference in my mind is whether the button is aware of direction or not.  The "speed up/slow down" is not aware of direction which means it can't be used to change direction but also means that a user doesn't need to know the current play direction in order to make the resulting frame rate faster or slower than before.  The "accelerate backward or accelerate forward" buttons are aware of direction which means they can be used to change play direction (if clicked enough times) but this requires the user to know the play direction if they're interested in a resulting faster or slower frame rate.





Which one do we think the user's want more?

Thanks,
Kip


________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Thursday, June 05, 2008 9:10 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: Animation toolbar changes

There is a question of function and consistency I want to mention. If the buttons are + and -, they are speed buttons that increase the speed independent of direction. The + key would increase the speed in the backward direction as well as the forward direction. The suggestion for my buttons and the choice of the icon was that they are acceleration buttons that increase the velocity of the animation play in the direction the button points. We may not want that, but since the step forward button and the step backward button also imply direction, I viewed the choice as being consistent. If we have a plus and a minus, should we only have a step button that steps in the current direction of play? Certainly consistency is not the primary goal, usability is. I think if we can decide which function of the Speedup/Slowdown keys we want, we can agree on the icons, setup, and functions of toolbar.

The additional issues from the earlier thread are being addressed as separate issues.

Thanks,
Michael

________________________________________
From: Prikkel, John [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 7:10 PM
To: [hidden email]
Subject: RE: RE: RE: RE: Animation toolbar changes

Also, there is a huge thread talking about a long wish list of feature to add to the toolbar.

Some of  them were. .

- repeat enabled step forward and back buttons (Bob McCool)
- New cycle option that allows you to repeat over a stationary or sliding window.
- Increase or decrease the size of the slider bar. The bar can be too small if you have multiple data types from sensors with different frame rates. This could be a slider bar dock window with "advanced features".

Not sure we want to tackle these now. It is up to you. The main issue may be easy to fix with three new basic buttons. You may want to open another issue for these.

John

________________________________________
From: Prikkel, John [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 6:59 PM
To: [hidden email]
Subject: RE: RE: RE: Animation toolbar changes

No sure I see the difference between playing forward and stepping forward one frame while playing. Isn't the user going to see the same behavior?

As for the original issue

The original text of the issue: The animation toolbar is very awkward to use. A more useful set of buttons would be: play/pause, swap direction, speedup, slowdown, stop one frame forward, step one frame backward. While paused, the play/pause button should show an arrow indicating the current play direction. Additionally, it would be helpful to have a label on the toolbar that always indicates the current play direction, even while playing.

I think the main point of the issue is that we need to easily know what direction we are playing, switch the direction without changing the speed, and increase/decrease the speed without inadvertently changing the direction.


Current  Stop, play/pause, reverse, fast forward, multiplier, step forward, step back, slider, animation cycle, drop frames.

Issue requested Stop, play/pause, swap direction, slowdown, speedup, step one frame forward, step one frame backward .

Considine suggestion.Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames


I really don't think you want to use the common icons for fast forward and reverse to mean something else. Plus or minus may be better or you can make the increase/decrease speed up down arrows

.
You may still want to keep the buttons (except for the drop frames for issues discussed in previous threads) and implement minimal changes. Like adding a switch direction button (that shows the current direction) and adding an increase and decrease speed buttons.

Option 1 Switch direction (showing current direction), Stop, Play/Pause, fast reverse, fast forward, increase speed, decrease speed, multiplier, step back, step forward, slider, cycle, (remove drop frames).


Option 2  Switch direction (showing current direction), Stop, Play/Pause, fast reverse, step back, step forward, fast forward, multiplier, increase speed, decrease speed, slider, cycle, (remove drop frames).

 
Thanks, John
________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 5:09 PM
To: [hidden email]
Subject: RE: RE: Animation toolbar changes

My current thinking was that they would step one frame in the appropriate direction then continue playing the animation.

________________________________________
From: Goffena, Robert [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:39 PM
To: [hidden email]
Subject: RE: Animation toolbar changes

"step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused."

What will happen when the step forward or step backward buttons are clicked, while an animation is playing?



Robert Goffena
Ball Aerospace & Technologies Corp.
2875 Presidential Dr.
Fairborn, OH 45324-6269
Phone:  (937) 320-4096
Fax:  (937) 429-1687
Email:  [hidden email]
________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:11 PM
To: [hidden email]
Subject: Animation toolbar changes

All,

OPTICKS-73 is an issue that deals with a redesign of the Animation Tool Bar to improve the functionality. I am soliciting input on this issue. My current thoughts for this change are to add a new button to display play direction and rearrange the existing buttons to be more intuitive and useful. The new button order from left to right will be Animation Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames. The behavior of the Speedup/Slowdown and the Slowdown/Speedup buttons will be determined based on the state of the current motion. The icons for these buttons are:



If the animation is playing in the forward direction, the icon on the right will increase the speed of play until the maximum speed is reached. If the animation is playing in the reverse direction, the icon on the right will slow down the reverse play until stopped then it will increase the speed in the positive direction. The effect of pressing this button is to increase the velocity of play one step in the forward direction. If the animation is playing in the reverse direction, the icon on the left will increase the speed of play until the maximum speed is reached. If the animation is playing in the forward direction, the icon on the left will slow down the forward play until stopped then it will increase the speed in the reverse direction. The effect of pressing this button is to increase the velocity of play one step in the reverse direction.

All of the remaining buttons would operate in the same manner that they currently operate with the exception that the step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused.

Any thoughts would be appreciated.

Michael Considine
[hidden email]
937.320.7024




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RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

Johnson, Todd
"Analysts" have complained that the behavior of the << and >> buttons in Opticks are incomprehensible. "Analysts" required that Opticks change the behavior of those buttons. "Analysts" complained that those buttons still don't do what they want. "Analysts" said that what they want is swap-direction, speedup/slowdown, play, stop, step forward, step backward.

As for the dvd player analogy, here are my thoughts on that from a month and a half ago: "We need to stop thinking of this as a VCR. It isn't and isn't used like one. Our data isn't 30 fps video, so speed multipliers of other than 1 are used to view the data, not to "fast forward" or "rewind" through it. Playing backwards isn't a novelty; it is used very frequently. We often play back and forth repeatedly over a sequence of frames. We toggle between playing and pausing far more often than someone watching a DVD." (from an e-mail I sent on 4/15/08). A DVD player has the ability to move to the next or previous track, so the << and >> aren't really needed there anyway. I can't remember the last time I used them on my DVD player. They seem to be there to make first time users feel comfortable, not to provide them with useful capability.

Another slightly stronger analog is Windows Media Player. It lacks << and >> because they aren't needed due to the presence of the slider. It also lacks a rate control because it is expecting normal video and expecting it to be viewed at 1x.

Your recommendation is to leave the incomprehensible buttons that don't do what they want and hide the ones that they really want behind a keyboard shortcut that they somehow need to find out about. "Speed up" and "Slow down" aren't concepts they will have any problem with. I am simply trying to separate the direction and speed controls out into ones that will be useful to them. The current << and >> aren't useful nor is their behavior easily predictable by the user. Leaving those buttons will perhaps cause first-time users to feel more comfortable with what they see on the toolbar (sound familiar?), but that comfort will evaporate rapidly when they discover that the buttons don't do useful things for them.

You seem to agree that "speedup" and "slowdown" are things that they will want so why hide them? I believe I have effectively argued that the "fast forward" and "rewind" buttons are things that they don't want, so why keep them? Let's replace the things they don't want with the things they do want.

And BTW, my previous post occurred without any recent discussion about this with Michael or any other member of the Opticks team.

Todd Johnson
Ball Aerospace
937-320-4190

-----Original Message-----
From: Prikkel, John [mailto:[hidden email]]
Sent: Friday, June 06, 2008 9:17 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

Todd, I thought you agreed with what I wrote.

1) Add a "swap direction" button showing the current play direction with a mappable shortcut key.
2) Add a mappable shortcut keys for increase speed and decrease speed. Preferably next to one another as defaults.

Apparently you and Michael changed your mind. Why don't you ask some analysts? I sat through a meeting yesterday where analyst complained about how confusing Opticks was. Buttons that seemed to not relate to any application they are used to.
Thanks,
John

-----Original Message-----
From: Johnson, Todd [mailto:[hidden email]]
Sent: Friday, June 06, 2008 8:59 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

If we add the swap direction, increase speed and decrease speed buttons we don't need the current << and >> buttons that do a mixture of those functions. It would be confusing to leave them (their current functionality is confusing anyway). The consensus from the "Recommendations for Animation Toolbar changes" thread was to remove those two buttons and add the three that you mentioned. The consensus on the toolbar buttons from that thread is what I wrote up as OPTICKS-73 (the consensus for other changes discussed in that thread were written up as OPTICKS-74, 75, 76, 77 and 106).

Todd Johnson
Ball Aerospace
937-320-4190

-----Original Message-----
From: Considine, Michael [mailto:[hidden email]]
Sent: Friday, June 06, 2008 8:40 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

So, the consensus is that we keep all of the existing buttons with the current functionality and add three buttons. The buttons are swap direction, increase speed and decrease speed. The increase and decrease speed buttons should be next to one another. The three new buttons should have mappable shortcut keys.

Please let me know if anyone has other thoughts.  

Thanks,
Michael

-----Original Message-----
From: Prikkel, John [mailto:[hidden email]]
Sent: Thursday, June 05, 2008 4:04 PM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes


I talked with a few people and it seems that many want it to have similar controls to a "dvd player" but add the capability to:

1) Add a "swap direction" button showing the current play direction with a mappable shortcut key.
2) Add a mappable shortcut keys for increase speed and decrease speed. Preferably next to one another as defaults.

Thanks,
John

-----Original Message-----
From: Streithorst, Kip [mailto:[hidden email]]
Sent: Thursday, June 05, 2008 9:27 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: Animation toolbar changes

I will agree with Michael in that we have a choice between "speed up/slow down buttons" or "accelerate backward or accelerate forward buttons".  The primary and only difference in my mind is whether the button is aware of direction or not.  The "speed up/slow down" is not aware of direction which means it can't be used to change direction but also means that a user doesn't need to know the current play direction in order to make the resulting frame rate faster or slower than before.  The "accelerate backward or accelerate forward" buttons are aware of direction which means they can be used to change play direction (if clicked enough times) but this requires the user to know the play direction if they're interested in a resulting faster or slower frame rate.






Which one do we think the user's want more?

Thanks,
Kip


________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Thursday, June 05, 2008 9:10 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: Animation toolbar changes

There is a question of function and consistency I want to mention. If the buttons are + and -, they are speed buttons that increase the speed independent of direction. The + key would increase the speed in the backward direction as well as the forward direction. The suggestion for my buttons and the choice of the icon was that they are acceleration buttons that increase the velocity of the animation play in the direction the button points. We may not want that, but since the step forward button and the step backward button also imply direction, I viewed the choice as being consistent. If we have a plus and a minus, should we only have a step button that steps in the current direction of play? Certainly consistency is not the primary goal, usability is. I think if we can decide which function of the Speedup/Slowdown keys we want, we can agree on the icons, setup, and functions of toolbar.

The additional issues from the earlier thread are being addressed as separate issues.

Thanks,
Michael

________________________________________
From: Prikkel, John [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 7:10 PM
To: [hidden email]
Subject: RE: RE: RE: RE: Animation toolbar changes

Also, there is a huge thread talking about a long wish list of feature to add to the toolbar.

Some of  them were. .

- repeat enabled step forward and back buttons (Bob McCool)
- New cycle option that allows you to repeat over a stationary or sliding window.
- Increase or decrease the size of the slider bar. The bar can be too small if you have multiple data types from sensors with different frame rates. This could be a slider bar dock window with "advanced features".

Not sure we want to tackle these now. It is up to you. The main issue may be easy to fix with three new basic buttons. You may want to open another issue for these.

John

________________________________________
From: Prikkel, John [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 6:59 PM
To: [hidden email]
Subject: RE: RE: RE: Animation toolbar changes

No sure I see the difference between playing forward and stepping forward one frame while playing. Isn't the user going to see the same behavior?

As for the original issue

The original text of the issue: The animation toolbar is very awkward to use. A more useful set of buttons would be: play/pause, swap direction, speedup, slowdown, stop one frame forward, step one frame backward. While paused, the play/pause button should show an arrow indicating the current play direction. Additionally, it would be helpful to have a label on the toolbar that always indicates the current play direction, even while playing.

I think the main point of the issue is that we need to easily know what direction we are playing, switch the direction without changing the speed, and increase/decrease the speed without inadvertently changing the direction.


Current  Stop, play/pause, reverse, fast forward, multiplier, step forward, step back, slider, animation cycle, drop frames.

Issue requested Stop, play/pause, swap direction, slowdown, speedup, step one frame forward, step one frame backward .

Considine suggestion.Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames


I really don't think you want to use the common icons for fast forward and reverse to mean something else. Plus or minus may be better or you can make the increase/decrease speed up down arrows

.
You may still want to keep the buttons (except for the drop frames for issues discussed in previous threads) and implement minimal changes. Like adding a switch direction button (that shows the current direction) and adding an increase and decrease speed buttons.

Option 1 Switch direction (showing current direction), Stop, Play/Pause, fast reverse, fast forward, increase speed, decrease speed, multiplier, step back, step forward, slider, cycle, (remove drop frames).


Option 2  Switch direction (showing current direction), Stop, Play/Pause, fast reverse, step back, step forward, fast forward, multiplier, increase speed, decrease speed, slider, cycle, (remove drop frames).

 
Thanks, John
________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 5:09 PM
To: [hidden email]
Subject: RE: RE: Animation toolbar changes

My current thinking was that they would step one frame in the appropriate direction then continue playing the animation.

________________________________________
From: Goffena, Robert [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:39 PM
To: [hidden email]
Subject: RE: Animation toolbar changes

"step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused."

What will happen when the step forward or step backward buttons are clicked, while an animation is playing?



Robert Goffena
Ball Aerospace & Technologies Corp.
2875 Presidential Dr.
Fairborn, OH 45324-6269
Phone:  (937) 320-4096
Fax:  (937) 429-1687
Email:  [hidden email]
________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:11 PM
To: [hidden email]
Subject: Animation toolbar changes

All,

OPTICKS-73 is an issue that deals with a redesign of the Animation Tool Bar to improve the functionality. I am soliciting input on this issue. My current thoughts for this change are to add a new button to display play direction and rearrange the existing buttons to be more intuitive and useful. The new button order from left to right will be Animation Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames. The behavior of the Speedup/Slowdown and the Slowdown/Speedup buttons will be determined based on the state of the current motion. The icons for these buttons are:



If the animation is playing in the forward direction, the icon on the right will increase the speed of play until the maximum speed is reached. If the animation is playing in the reverse direction, the icon on the right will slow down the reverse play until stopped then it will increase the speed in the positive direction. The effect of pressing this button is to increase the velocity of play one step in the forward direction. If the animation is playing in the reverse direction, the icon on the left will increase the speed of play until the maximum speed is reached. If the animation is playing in the forward direction, the icon on the left will slow down the forward play until stopped then it will increase the speed in the reverse direction. The effect of pressing this button is to increase the velocity of play one step in the reverse direction.

All of the remaining buttons would operate in the same manner that they currently operate with the exception that the step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused.

Any thoughts would be appreciated.

Michael Considine
[hidden email]
937.320.7024




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RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

Kip Streithorst
Administrator
I'm in agreement with Todd's suggestion, i.e. remove the existing << and >> buttons and replace them with a speedup/slow down button.  I also agree with Todd's argument for why that should be the case.

Thanks,
Kip

-----Original Message-----
From: Johnson, Todd [mailto:[hidden email]]
Sent: Friday, June 06, 2008 11:20 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

"Analysts" have complained that the behavior of the << and >> buttons in Opticks are incomprehensible. "Analysts" required that Opticks change the behavior of those buttons. "Analysts" complained that those buttons still don't do what they want. "Analysts" said that what they want is swap-direction, speedup/slowdown, play, stop, step forward, step backward.

As for the dvd player analogy, here are my thoughts on that from a month and a half ago: "We need to stop thinking of this as a VCR. It isn't and isn't used like one. Our data isn't 30 fps video, so speed multipliers of other than 1 are used to view the data, not to "fast forward" or "rewind" through it. Playing backwards isn't a novelty; it is used very frequently. We often play back and forth repeatedly over a sequence of frames. We toggle between playing and pausing far more often than someone watching a DVD." (from an e-mail I sent on 4/15/08). A DVD player has the ability to move to the next or previous track, so the << and >> aren't really needed there anyway. I can't remember the last time I used them on my DVD player. They seem to be there to make first time users feel comfortable, not to provide them with useful capability.

Another slightly stronger analog is Windows Media Player. It lacks << and >> because they aren't needed due to the presence of the slider. It also lacks a rate control because it is expecting normal video and expecting it to be viewed at 1x.

Your recommendation is to leave the incomprehensible buttons that don't do what they want and hide the ones that they really want behind a keyboard shortcut that they somehow need to find out about. "Speed up" and "Slow down" aren't concepts they will have any problem with. I am simply trying to separate the direction and speed controls out into ones that will be useful to them. The current << and >> aren't useful nor is their behavior easily predictable by the user. Leaving those buttons will perhaps cause first-time users to feel more comfortable with what they see on the toolbar (sound familiar?), but that comfort will evaporate rapidly when they discover that the buttons don't do useful things for them.

You seem to agree that "speedup" and "slowdown" are things that they will want so why hide them? I believe I have effectively argued that the "fast forward" and "rewind" buttons are things that they don't want, so why keep them? Let's replace the things they don't want with the things they do want.

And BTW, my previous post occurred without any recent discussion about this with Michael or any other member of the Opticks team.

Todd Johnson
Ball Aerospace
937-320-4190

-----Original Message-----
From: Prikkel, John [mailto:[hidden email]]
Sent: Friday, June 06, 2008 9:17 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

Todd, I thought you agreed with what I wrote.

1) Add a "swap direction" button showing the current play direction with a mappable shortcut key.
2) Add a mappable shortcut keys for increase speed and decrease speed. Preferably next to one another as defaults.

Apparently you and Michael changed your mind. Why don't you ask some analysts? I sat through a meeting yesterday where analyst complained about how confusing Opticks was. Buttons that seemed to not relate to any application they are used to.
Thanks,
John

-----Original Message-----
From: Johnson, Todd [mailto:[hidden email]]
Sent: Friday, June 06, 2008 8:59 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

If we add the swap direction, increase speed and decrease speed buttons we don't need the current << and >> buttons that do a mixture of those functions. It would be confusing to leave them (their current functionality is confusing anyway). The consensus from the "Recommendations for Animation Toolbar changes" thread was to remove those two buttons and add the three that you mentioned. The consensus on the toolbar buttons from that thread is what I wrote up as OPTICKS-73 (the consensus for other changes discussed in that thread were written up as OPTICKS-74, 75, 76, 77 and 106).

Todd Johnson
Ball Aerospace
937-320-4190

-----Original Message-----
From: Considine, Michael [mailto:[hidden email]]
Sent: Friday, June 06, 2008 8:40 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

So, the consensus is that we keep all of the existing buttons with the current functionality and add three buttons. The buttons are swap direction, increase speed and decrease speed. The increase and decrease speed buttons should be next to one another. The three new buttons should have mappable shortcut keys.

Please let me know if anyone has other thoughts.  

Thanks,
Michael

-----Original Message-----
From: Prikkel, John [mailto:[hidden email]]
Sent: Thursday, June 05, 2008 4:04 PM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes


I talked with a few people and it seems that many want it to have similar controls to a "dvd player" but add the capability to:

1) Add a "swap direction" button showing the current play direction with a mappable shortcut key.
2) Add a mappable shortcut keys for increase speed and decrease speed. Preferably next to one another as defaults.

Thanks,
John

-----Original Message-----
From: Streithorst, Kip [mailto:[hidden email]]
Sent: Thursday, June 05, 2008 9:27 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: Animation toolbar changes

I will agree with Michael in that we have a choice between "speed up/slow down buttons" or "accelerate backward or accelerate forward buttons".  The primary and only difference in my mind is whether the button is aware of direction or not.  The "speed up/slow down" is not aware of direction which means it can't be used to change direction but also means that a user doesn't need to know the current play direction in order to make the resulting frame rate faster or slower than before.  The "accelerate backward or accelerate forward" buttons are aware of direction which means they can be used to change play direction (if clicked enough times) but this requires the user to know the play direction if they're interested in a resulting faster or slower frame rate.







Which one do we think the user's want more?

Thanks,
Kip


________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Thursday, June 05, 2008 9:10 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: Animation toolbar changes

There is a question of function and consistency I want to mention. If the buttons are + and -, they are speed buttons that increase the speed independent of direction. The + key would increase the speed in the backward direction as well as the forward direction. The suggestion for my buttons and the choice of the icon was that they are acceleration buttons that increase the velocity of the animation play in the direction the button points. We may not want that, but since the step forward button and the step backward button also imply direction, I viewed the choice as being consistent. If we have a plus and a minus, should we only have a step button that steps in the current direction of play? Certainly consistency is not the primary goal, usability is. I think if we can decide which function of the Speedup/Slowdown keys we want, we can agree on the icons, setup, and functions of toolbar.

The additional issues from the earlier thread are being addressed as separate issues.

Thanks,
Michael

________________________________________
From: Prikkel, John [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 7:10 PM
To: [hidden email]
Subject: RE: RE: RE: RE: Animation toolbar changes

Also, there is a huge thread talking about a long wish list of feature to add to the toolbar.

Some of  them were. .

- repeat enabled step forward and back buttons (Bob McCool)
- New cycle option that allows you to repeat over a stationary or sliding window.
- Increase or decrease the size of the slider bar. The bar can be too small if you have multiple data types from sensors with different frame rates. This could be a slider bar dock window with "advanced features".

Not sure we want to tackle these now. It is up to you. The main issue may be easy to fix with three new basic buttons. You may want to open another issue for these.

John

________________________________________
From: Prikkel, John [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 6:59 PM
To: [hidden email]
Subject: RE: RE: RE: Animation toolbar changes

No sure I see the difference between playing forward and stepping forward one frame while playing. Isn't the user going to see the same behavior?

As for the original issue

The original text of the issue: The animation toolbar is very awkward to use. A more useful set of buttons would be: play/pause, swap direction, speedup, slowdown, stop one frame forward, step one frame backward. While paused, the play/pause button should show an arrow indicating the current play direction. Additionally, it would be helpful to have a label on the toolbar that always indicates the current play direction, even while playing.

I think the main point of the issue is that we need to easily know what direction we are playing, switch the direction without changing the speed, and increase/decrease the speed without inadvertently changing the direction.


Current  Stop, play/pause, reverse, fast forward, multiplier, step forward, step back, slider, animation cycle, drop frames.

Issue requested Stop, play/pause, swap direction, slowdown, speedup, step one frame forward, step one frame backward .

Considine suggestion.Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames


I really don't think you want to use the common icons for fast forward and reverse to mean something else. Plus or minus may be better or you can make the increase/decrease speed up down arrows

.
You may still want to keep the buttons (except for the drop frames for issues discussed in previous threads) and implement minimal changes. Like adding a switch direction button (that shows the current direction) and adding an increase and decrease speed buttons.

Option 1 Switch direction (showing current direction), Stop, Play/Pause, fast reverse, fast forward, increase speed, decrease speed, multiplier, step back, step forward, slider, cycle, (remove drop frames).


Option 2  Switch direction (showing current direction), Stop, Play/Pause, fast reverse, step back, step forward, fast forward, multiplier, increase speed, decrease speed, slider, cycle, (remove drop frames).

 
Thanks, John
________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 5:09 PM
To: [hidden email]
Subject: RE: RE: Animation toolbar changes

My current thinking was that they would step one frame in the appropriate direction then continue playing the animation.

________________________________________
From: Goffena, Robert [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:39 PM
To: [hidden email]
Subject: RE: Animation toolbar changes

"step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused."

What will happen when the step forward or step backward buttons are clicked, while an animation is playing?



Robert Goffena
Ball Aerospace & Technologies Corp.
2875 Presidential Dr.
Fairborn, OH 45324-6269
Phone:  (937) 320-4096
Fax:  (937) 429-1687
Email:  [hidden email]
________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:11 PM
To: [hidden email]
Subject: Animation toolbar changes

All,

OPTICKS-73 is an issue that deals with a redesign of the Animation Tool Bar to improve the functionality. I am soliciting input on this issue. My current thoughts for this change are to add a new button to display play direction and rearrange the existing buttons to be more intuitive and useful. The new button order from left to right will be Animation Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames. The behavior of the Speedup/Slowdown and the Slowdown/Speedup buttons will be determined based on the state of the current motion. The icons for these buttons are:



If the animation is playing in the forward direction, the icon on the right will increase the speed of play until the maximum speed is reached. If the animation is playing in the reverse direction, the icon on the right will slow down the reverse play until stopped then it will increase the speed in the positive direction. The effect of pressing this button is to increase the velocity of play one step in the forward direction. If the animation is playing in the reverse direction, the icon on the left will increase the speed of play until the maximum speed is reached. If the animation is playing in the forward direction, the icon on the left will slow down the forward play until stopped then it will increase the speed in the reverse direction. The effect of pressing this button is to increase the velocity of play one step in the reverse direction.

All of the remaining buttons would operate in the same manner that they currently operate with the exception that the step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused.

Any thoughts would be appreciated.

Michael Considine
[hidden email]
937.320.7024




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RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

John Prikkel
Do whatever you want. I am tired of wasting my time.

-----Original Message-----
From: Streithorst, Kip [mailto:[hidden email]]
Sent: Friday, June 06, 2008 11:28 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

I'm in agreement with Todd's suggestion, i.e. remove the existing << and >> buttons and replace them with a speedup/slow down button.  I also agree with Todd's argument for why that should be the case.

Thanks,
Kip

-----Original Message-----
From: Johnson, Todd [mailto:[hidden email]]
Sent: Friday, June 06, 2008 11:20 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

"Analysts" have complained that the behavior of the << and >> buttons in Opticks are incomprehensible. "Analysts" required that Opticks change the behavior of those buttons. "Analysts" complained that those buttons still don't do what they want. "Analysts" said that what they want is swap-direction, speedup/slowdown, play, stop, step forward, step backward.

As for the dvd player analogy, here are my thoughts on that from a month and a half ago: "We need to stop thinking of this as a VCR. It isn't and isn't used like one. Our data isn't 30 fps video, so speed multipliers of other than 1 are used to view the data, not to "fast forward" or "rewind" through it. Playing backwards isn't a novelty; it is used very frequently. We often play back and forth repeatedly over a sequence of frames. We toggle between playing and pausing far more often than someone watching a DVD." (from an e-mail I sent on 4/15/08). A DVD player has the ability to move to the next or previous track, so the << and >> aren't really needed there anyway. I can't remember the last time I used them on my DVD player. They seem to be there to make first time users feel comfortable, not to provide them with useful capability.

Another slightly stronger analog is Windows Media Player. It lacks << and >> because they aren't needed due to the presence of the slider. It also lacks a rate control because it is expecting normal video and expecting it to be viewed at 1x.

Your recommendation is to leave the incomprehensible buttons that don't do what they want and hide the ones that they really want behind a keyboard shortcut that they somehow need to find out about. "Speed up" and "Slow down" aren't concepts they will have any problem with. I am simply trying to separate the direction and speed controls out into ones that will be useful to them. The current << and >> aren't useful nor is their behavior easily predictable by the user. Leaving those buttons will perhaps cause first-time users to feel more comfortable with what they see on the toolbar (sound familiar?), but that comfort will evaporate rapidly when they discover that the buttons don't do useful things for them.

You seem to agree that "speedup" and "slowdown" are things that they will want so why hide them? I believe I have effectively argued that the "fast forward" and "rewind" buttons are things that they don't want, so why keep them? Let's replace the things they don't want with the things they do want.

And BTW, my previous post occurred without any recent discussion about this with Michael or any other member of the Opticks team.

Todd Johnson
Ball Aerospace
937-320-4190

-----Original Message-----
From: Prikkel, John [mailto:[hidden email]]
Sent: Friday, June 06, 2008 9:17 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

Todd, I thought you agreed with what I wrote.

1) Add a "swap direction" button showing the current play direction with a mappable shortcut key.
2) Add a mappable shortcut keys for increase speed and decrease speed. Preferably next to one another as defaults.

Apparently you and Michael changed your mind. Why don't you ask some analysts? I sat through a meeting yesterday where analyst complained about how confusing Opticks was. Buttons that seemed to not relate to any application they are used to.
Thanks,
John

-----Original Message-----
From: Johnson, Todd [mailto:[hidden email]]
Sent: Friday, June 06, 2008 8:59 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

If we add the swap direction, increase speed and decrease speed buttons we don't need the current << and >> buttons that do a mixture of those functions. It would be confusing to leave them (their current functionality is confusing anyway). The consensus from the "Recommendations for Animation Toolbar changes" thread was to remove those two buttons and add the three that you mentioned. The consensus on the toolbar buttons from that thread is what I wrote up as OPTICKS-73 (the consensus for other changes discussed in that thread were written up as OPTICKS-74, 75, 76, 77 and 106).

Todd Johnson
Ball Aerospace
937-320-4190

-----Original Message-----
From: Considine, Michael [mailto:[hidden email]]
Sent: Friday, June 06, 2008 8:40 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

So, the consensus is that we keep all of the existing buttons with the current functionality and add three buttons. The buttons are swap direction, increase speed and decrease speed. The increase and decrease speed buttons should be next to one another. The three new buttons should have mappable shortcut keys.

Please let me know if anyone has other thoughts.  

Thanks,
Michael

-----Original Message-----
From: Prikkel, John [mailto:[hidden email]]
Sent: Thursday, June 05, 2008 4:04 PM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes


I talked with a few people and it seems that many want it to have similar controls to a "dvd player" but add the capability to:

1) Add a "swap direction" button showing the current play direction with a mappable shortcut key.
2) Add a mappable shortcut keys for increase speed and decrease speed. Preferably next to one another as defaults.

Thanks,
John

-----Original Message-----
From: Streithorst, Kip [mailto:[hidden email]]
Sent: Thursday, June 05, 2008 9:27 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: Animation toolbar changes

I will agree with Michael in that we have a choice between "speed up/slow down buttons" or "accelerate backward or accelerate forward buttons".  The primary and only difference in my mind is whether the button is aware of direction or not.  The "speed up/slow down" is not aware of direction which means it can't be used to change direction but also means that a user doesn't need to know the current play direction in order to make the resulting frame rate faster or slower than before.  The "accelerate backward or accelerate forward" buttons are aware of direction which means they can be used to change play direction (if clicked enough times) but this requires the user to know the play direction if they're interested in a resulting faster or slower frame rate.








Which one do we think the user's want more?

Thanks,
Kip


________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Thursday, June 05, 2008 9:10 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: Animation toolbar changes

There is a question of function and consistency I want to mention. If the buttons are + and -, they are speed buttons that increase the speed independent of direction. The + key would increase the speed in the backward direction as well as the forward direction. The suggestion for my buttons and the choice of the icon was that they are acceleration buttons that increase the velocity of the animation play in the direction the button points. We may not want that, but since the step forward button and the step backward button also imply direction, I viewed the choice as being consistent. If we have a plus and a minus, should we only have a step button that steps in the current direction of play? Certainly consistency is not the primary goal, usability is. I think if we can decide which function of the Speedup/Slowdown keys we want, we can agree on the icons, setup, and functions of toolbar.

The additional issues from the earlier thread are being addressed as separate issues.

Thanks,
Michael

________________________________________
From: Prikkel, John [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 7:10 PM
To: [hidden email]
Subject: RE: RE: RE: RE: Animation toolbar changes

Also, there is a huge thread talking about a long wish list of feature to add to the toolbar.

Some of  them were. .

- repeat enabled step forward and back buttons (Bob McCool)
- New cycle option that allows you to repeat over a stationary or sliding window.
- Increase or decrease the size of the slider bar. The bar can be too small if you have multiple data types from sensors with different frame rates. This could be a slider bar dock window with "advanced features".

Not sure we want to tackle these now. It is up to you. The main issue may be easy to fix with three new basic buttons. You may want to open another issue for these.

John

________________________________________
From: Prikkel, John [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 6:59 PM
To: [hidden email]
Subject: RE: RE: RE: Animation toolbar changes

No sure I see the difference between playing forward and stepping forward one frame while playing. Isn't the user going to see the same behavior?

As for the original issue

The original text of the issue: The animation toolbar is very awkward to use. A more useful set of buttons would be: play/pause, swap direction, speedup, slowdown, stop one frame forward, step one frame backward. While paused, the play/pause button should show an arrow indicating the current play direction. Additionally, it would be helpful to have a label on the toolbar that always indicates the current play direction, even while playing.

I think the main point of the issue is that we need to easily know what direction we are playing, switch the direction without changing the speed, and increase/decrease the speed without inadvertently changing the direction.


Current  Stop, play/pause, reverse, fast forward, multiplier, step forward, step back, slider, animation cycle, drop frames.

Issue requested Stop, play/pause, swap direction, slowdown, speedup, step one frame forward, step one frame backward .

Considine suggestion.Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames


I really don't think you want to use the common icons for fast forward and reverse to mean something else. Plus or minus may be better or you can make the increase/decrease speed up down arrows

.
You may still want to keep the buttons (except for the drop frames for issues discussed in previous threads) and implement minimal changes. Like adding a switch direction button (that shows the current direction) and adding an increase and decrease speed buttons.

Option 1 Switch direction (showing current direction), Stop, Play/Pause, fast reverse, fast forward, increase speed, decrease speed, multiplier, step back, step forward, slider, cycle, (remove drop frames).


Option 2  Switch direction (showing current direction), Stop, Play/Pause, fast reverse, step back, step forward, fast forward, multiplier, increase speed, decrease speed, slider, cycle, (remove drop frames).

 
Thanks, John
________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 5:09 PM
To: [hidden email]
Subject: RE: RE: Animation toolbar changes

My current thinking was that they would step one frame in the appropriate direction then continue playing the animation.

________________________________________
From: Goffena, Robert [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:39 PM
To: [hidden email]
Subject: RE: Animation toolbar changes

"step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused."

What will happen when the step forward or step backward buttons are clicked, while an animation is playing?



Robert Goffena
Ball Aerospace & Technologies Corp.
2875 Presidential Dr.
Fairborn, OH 45324-6269
Phone:  (937) 320-4096
Fax:  (937) 429-1687
Email:  [hidden email]
________________________________________
From: Considine, Michael [mailto:[hidden email]]
Sent: Wednesday, June 04, 2008 3:11 PM
To: [hidden email]
Subject: Animation toolbar changes

All,

OPTICKS-73 is an issue that deals with a redesign of the Animation Tool Bar to improve the functionality. I am soliciting input on this issue. My current thoughts for this change are to add a new button to display play direction and rearrange the existing buttons to be more intuitive and useful. The new button order from left to right will be Animation Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames. The behavior of the Speedup/Slowdown and the Slowdown/Speedup buttons will be determined based on the state of the current motion. The icons for these buttons are:



If the animation is playing in the forward direction, the icon on the right will increase the speed of play until the maximum speed is reached. If the animation is playing in the reverse direction, the icon on the right will slow down the reverse play until stopped then it will increase the speed in the positive direction. The effect of pressing this button is to increase the velocity of play one step in the forward direction. If the animation is playing in the reverse direction, the icon on the left will increase the speed of play until the maximum speed is reached. If the animation is playing in the forward direction, the icon on the left will slow down the forward play until stopped then it will increase the speed in the reverse direction. The effect of pressing this button is to increase the velocity of play one step in the reverse direction.

All of the remaining buttons would operate in the same manner that they currently operate with the exception that the step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused.

Any thoughts would be appreciated.

Michael Considine
[hidden email]
937.320.7024




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RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

Considine, Michael

 

This is the purposed annotation toolbar. The three new buttons have been added and the speedup (+) and slowdown (-) buttons are side by side. The button order, from left to right, is Animation Cycle, Swap Direction, Stop, Play/Pause, Step Backward, Step Forward, Speed Selector, Slowdown, Speedup, Position Slider, and Drop Frame. The << and >> button have been removed.

 

 

The plus button increases the speed of play and the minus button decreases the speed of play. The Swap Direction button changes and indicates the direction of play. All other buttons retain the original function.

 

Thanks,

Michael

-----Original Message-----
From: Prikkel, John [mailto:[hidden email]]
Sent: Friday, June 06, 2008 11:38 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

Do whatever you want. I am tired of wasting my time.

 

-----Original Message-----

From: Streithorst, Kip [mailto:[hidden email]]

Sent: Friday, June 06, 2008 11:28 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

I'm in agreement with Todd's suggestion, i.e. remove the existing << and >> buttons and replace them with a speedup/slow down button.  I also agree with Todd's argument for why that should be the case.

 

Thanks,

Kip

 

-----Original Message-----

From: Johnson, Todd [mailto:[hidden email]]

Sent: Friday, June 06, 2008 11:20 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

"Analysts" have complained that the behavior of the << and >> buttons in Opticks are incomprehensible. "Analysts" required that Opticks change the behavior of those buttons. "Analysts" complained that those buttons still don't do what they want. "Analysts" said that what they want is swap-direction, speedup/slowdown, play, stop, step forward, step backward.

 

As for the dvd player analogy, here are my thoughts on that from a month and a half ago: "We need to stop thinking of this as a VCR. It isn't and isn't used like one. Our data isn't 30 fps video, so speed multipliers of other than 1 are used to view the data, not to "fast forward" or "rewind" through it. Playing backwards isn't a novelty; it is used very frequently. We often play back and forth repeatedly over a sequence of frames. We toggle between playing and pausing far more often than someone watching a DVD." (from an e-mail I sent on 4/15/08). A DVD player has the ability to move to the next or previous track, so the << and >> aren't really needed there anyway. I can't remember the last time I used them on my DVD player. They seem to be there to make first time users feel comfortable, not to provide them with useful capability.

 

Another slightly stronger analog is Windows Media Player. It lacks << and >> because they aren't needed due to the presence of the slider. It also lacks a rate control because it is expecting normal video and expecting it to be viewed at 1x.

 

Your recommendation is to leave the incomprehensible buttons that don't do what they want and hide the ones that they really want behind a keyboard shortcut that they somehow need to find out about. "Speed up" and "Slow down" aren't concepts they will have any problem with. I am simply trying to separate the direction and speed controls out into ones that will be useful to them. The current << and >> aren't useful nor is their behavior easily predictable by the user. Leaving those buttons will perhaps cause first-time users to feel more comfortable with what they see on the toolbar (sound familiar?), but that comfort will evaporate rapidly when they discover that the buttons don't do useful things for them.

 

You seem to agree that "speedup" and "slowdown" are things that they will want so why hide them? I believe I have effectively argued that the "fast forward" and "rewind" buttons are things that they don't want, so why keep them? Let's replace the things they don't want with the things they do want.

 

And BTW, my previous post occurred without any recent discussion about this with Michael or any other member of the Opticks team.

 

Todd Johnson

Ball Aerospace

937-320-4190

 

-----Original Message-----

From: Prikkel, John [mailto:[hidden email]]

Sent: Friday, June 06, 2008 9:17 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

Todd, I thought you agreed with what I wrote.

 

1) Add a "swap direction" button showing the current play direction with a mappable shortcut key.

2) Add a mappable shortcut keys for increase speed and decrease speed. Preferably next to one another as defaults.

 

Apparently you and Michael changed your mind. Why don't you ask some analysts? I sat through a meeting yesterday where analyst complained about how confusing Opticks was. Buttons that seemed to not relate to any application they are used to.

Thanks,

John

 

-----Original Message-----

From: Johnson, Todd [mailto:[hidden email]]

Sent: Friday, June 06, 2008 8:59 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

If we add the swap direction, increase speed and decrease speed buttons we don't need the current << and >> buttons that do a mixture of those functions. It would be confusing to leave them (their current functionality is confusing anyway). The consensus from the "Recommendations for Animation Toolbar changes" thread was to remove those two buttons and add the three that you mentioned. The consensus on the toolbar buttons from that thread is what I wrote up as OPTICKS-73 (the consensus for other changes discussed in that thread were written up as OPTICKS-74, 75, 76, 77 and 106).

 

Todd Johnson

Ball Aerospace

937-320-4190

 

-----Original Message-----

From: Considine, Michael [mailto:[hidden email]]

Sent: Friday, June 06, 2008 8:40 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

So, the consensus is that we keep all of the existing buttons with the current functionality and add three buttons. The buttons are swap direction, increase speed and decrease speed. The increase and decrease speed buttons should be next to one another. The three new buttons should have mappable shortcut keys.

 

Please let me know if anyone has other thoughts.  

 

Thanks,

Michael

 

-----Original Message-----

From: Prikkel, John [mailto:[hidden email]]

Sent: Thursday, June 05, 2008 4:04 PM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

 

I talked with a few people and it seems that many want it to have similar controls to a "dvd player" but add the capability to:

 

1) Add a "swap direction" button showing the current play direction with a mappable shortcut key.

2) Add a mappable shortcut keys for increase speed and decrease speed. Preferably next to one another as defaults.

 

Thanks,

John

 

-----Original Message-----

From: Streithorst, Kip [mailto:[hidden email]]

Sent: Thursday, June 05, 2008 9:27 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

I will agree with Michael in that we have a choice between "speed up/slow down buttons" or "accelerate backward or accelerate forward buttons".  The primary and only difference in my mind is whether the button is aware of direction or not.  The "speed up/slow down" is not aware of direction which means it can't be used to change direction but also means that a user doesn't need to know the current play direction in order to make the resulting frame rate faster or slower than before.  The "accelerate backward or accelerate forward" buttons are aware of direction which means they can be used to change play direction (if clicked enough times) but this requires the user to know the play direction if they're interested in a resulting faster or slower frame rate.

 

 

 

 

 

 

 

 

Which one do we think the user's want more?

 

Thanks,

Kip

 

 

________________________________________

From: Considine, Michael [mailto:[hidden email]]

Sent: Thursday, June 05, 2008 9:10 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: Animation toolbar changes

 

There is a question of function and consistency I want to mention. If the buttons are + and -, they are speed buttons that increase the speed independent of direction. The + key would increase the speed in the backward direction as well as the forward direction. The suggestion for my buttons and the choice of the icon was that they are acceleration buttons that increase the velocity of the animation play in the direction the button points. We may not want that, but since the step forward button and the step backward button also imply direction, I viewed the choice as being consistent. If we have a plus and a minus, should we only have a step button that steps in the current direction of play? Certainly consistency is not the primary goal, usability is. I think if we can decide which function of the Speedup/Slowdown keys we want, we can agree on the icons, setup, and functions of toolbar.

 

The additional issues from the earlier thread are being addressed as separate issues.

 

Thanks,

Michael

 

________________________________________

From: Prikkel, John [mailto:[hidden email]]

Sent: Wednesday, June 04, 2008 7:10 PM

To: [hidden email]

Subject: RE: RE: RE: RE: Animation toolbar changes

 

Also, there is a huge thread talking about a long wish list of feature to add to the toolbar.

 

Some of  them were. .

 

- repeat enabled step forward and back buttons (Bob McCool)

- New cycle option that allows you to repeat over a stationary or sliding window.

- Increase or decrease the size of the slider bar. The bar can be too small if you have multiple data types from sensors with different frame rates. This could be a slider bar dock window with "advanced features".

 

Not sure we want to tackle these now. It is up to you. The main issue may be easy to fix with three new basic buttons. You may want to open another issue for these.

 

John

 

________________________________________

From: Prikkel, John [mailto:[hidden email]]

Sent: Wednesday, June 04, 2008 6:59 PM

To: [hidden email]

Subject: RE: RE: RE: Animation toolbar changes

 

No sure I see the difference between playing forward and stepping forward one frame while playing. Isn't the user going to see the same behavior?

 

As for the original issue

 

The original text of the issue: The animation toolbar is very awkward to use. A more useful set of buttons would be: play/pause, swap direction, speedup, slowdown, stop one frame forward, step one frame backward. While paused, the play/pause button should show an arrow indicating the current play direction. Additionally, it would be helpful to have a label on the toolbar that always indicates the current play direction, even while playing.

 

I think the main point of the issue is that we need to easily know what direction we are playing, switch the direction without changing the speed, and increase/decrease the speed without inadvertently changing the direction.

 

 

Current  Stop, play/pause, reverse, fast forward, multiplier, step forward, step back, slider, animation cycle, drop frames.

 

Issue requested Stop, play/pause, swap direction, slowdown, speedup, step one frame forward, step one frame backward .

 

Considine suggestion.Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames

 

 

I really don't think you want to use the common icons for fast forward and reverse to mean something else. Plus or minus may be better or you can make the increase/decrease speed up down arrows

 

.

You may still want to keep the buttons (except for the drop frames for issues discussed in previous threads) and implement minimal changes. Like adding a switch direction button (that shows the current direction) and adding an increase and decrease speed buttons.

 

Option 1 Switch direction (showing current direction), Stop, Play/Pause, fast reverse, fast forward, increase speed, decrease speed, multiplier, step back, step forward, slider, cycle, (remove drop frames).

 

 

Option 2  Switch direction (showing current direction), Stop, Play/Pause, fast reverse, step back, step forward, fast forward, multiplier, increase speed, decrease speed, slider, cycle, (remove drop frames).

 

 

Thanks, John

________________________________________

From: Considine, Michael [mailto:[hidden email]]

Sent: Wednesday, June 04, 2008 5:09 PM

To: [hidden email]

Subject: RE: RE: Animation toolbar changes

 

My current thinking was that they would step one frame in the appropriate direction then continue playing the animation.

 

________________________________________

From: Goffena, Robert [mailto:[hidden email]]

Sent: Wednesday, June 04, 2008 3:39 PM

To: [hidden email]

Subject: RE: Animation toolbar changes

 

"step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused."

 

What will happen when the step forward or step backward buttons are clicked, while an animation is playing?

 

 

 

Robert Goffena

Ball Aerospace & Technologies Corp.

2875 Presidential Dr.

Fairborn, OH 45324-6269

Phone:  (937) 320-4096

Fax:  (937) 429-1687

Email:  [hidden email]

________________________________________

From: Considine, Michael [mailto:[hidden email]]

Sent: Wednesday, June 04, 2008 3:11 PM

To: [hidden email]

Subject: Animation toolbar changes

 

All,

 

OPTICKS-73 is an issue that deals with a redesign of the Animation Tool Bar to improve the functionality. I am soliciting input on this issue. My current thoughts for this change are to add a new button to display play direction and rearrange the existing buttons to be more intuitive and useful. The new button order from left to right will be Animation Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames. The behavior of the Speedup/Slowdown and the Slowdown/Speedup buttons will be determined based on the state of the current motion. The icons for these buttons are:

 

 

 

If the animation is playing in the forward direction, the icon on the right will increase the speed of play until the maximum speed is reached. If the animation is playing in the reverse direction, the icon on the right will slow down the reverse play until stopped then it will increase the speed in the positive direction. The effect of pressing this button is to increase the velocity of play one step in the forward direction. If the animation is playing in the reverse direction, the icon on the left will increase the speed of play until the maximum speed is reached. If the animation is playing in the forward direction, the icon on the left will slow down the forward play until stopped then it will increase the speed in the reverse direction. The effect of pressing this button is to increase the velocity of play one step in the reverse direction.

 

All of the remaining buttons would operate in the same manner that they currently operate with the exception that the step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused.

 

Any thoughts would be appreciated.

 

Michael Considine

[hidden email]

937.320.7024

 

 

 

 

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RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

Verhoff, Steven

I don’t believe there is any need for the plus and minus buttons, since the combo box allows you to change the speed at the animation is playing. If anything, add shutcut keys instead of the plus and minus buttons.

 

Steven A. Verhoff

Software Engineer

Ball Aerospace & Technologies Corp.

Systems Engineering Solutions

(937) 320-7035

 

-----Original Message-----
From: Considine, Michael [mailto:[hidden email]]
Sent: Friday, June 06, 2008 12:32 PM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

 

This is the purposed annotation toolbar. The three new buttons have been added and the speedup (+) and slowdown (-) buttons are side by side. The button order, from left to right, is Animation Cycle, Swap Direction, Stop, Play/Pause, Step Backward, Step Forward, Speed Selector, Slowdown, Speedup, Position Slider, and Drop Frame. The << and >> button have been removed.

 

 

The plus button increases the speed of play and the minus button decreases the speed of play. The Swap Direction button changes and indicates the direction of play. All other buttons retain the original function.

 

Thanks,

Michael

-----Original Message-----
From: Prikkel, John [mailto:[hidden email]]
Sent: Friday, June 06, 2008 11:38 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

Do whatever you want. I am tired of wasting my time.

 

-----Original Message-----

From: Streithorst, Kip [mailto:[hidden email]]

Sent: Friday, June 06, 2008 11:28 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

I'm in agreement with Todd's suggestion, i.e. remove the existing << and >> buttons and replace them with a speedup/slow down button.  I also agree with Todd's argument for why that should be the case.

 

Thanks,

Kip

 

-----Original Message-----

From: Johnson, Todd [mailto:[hidden email]]

Sent: Friday, June 06, 2008 11:20 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

"Analysts" have complained that the behavior of the << and >> buttons in Opticks are incomprehensible. "Analysts" required that Opticks change the behavior of those buttons. "Analysts" complained that those buttons still don't do what they want. "Analysts" said that what they want is swap-direction, speedup/slowdown, play, stop, step forward, step backward.

 

As for the dvd player analogy, here are my thoughts on that from a month and a half ago: "We need to stop thinking of this as a VCR. It isn't and isn't used like one. Our data isn't 30 fps video, so speed multipliers of other than 1 are used to view the data, not to "fast forward" or "rewind" through it. Playing backwards isn't a novelty; it is used very frequently. We often play back and forth repeatedly over a sequence of frames. We toggle between playing and pausing far more often than someone watching a DVD." (from an e-mail I sent on 4/15/08). A DVD player has the ability to move to the next or previous track, so the << and >> aren't really needed there anyway. I can't remember the last time I used them on my DVD player. They seem to be there to make first time users feel comfortable, not to provide them with useful capability.

 

Another slightly stronger analog is Windows Media Player. It lacks << and >> because they aren't needed due to the presence of the slider. It also lacks a rate control because it is expecting normal video and expecting it to be viewed at 1x.

 

Your recommendation is to leave the incomprehensible buttons that don't do what they want and hide the ones that they really want behind a keyboard shortcut that they somehow need to find out about. "Speed up" and "Slow down" aren't concepts they will have any problem with. I am simply trying to separate the direction and speed controls out into ones that will be useful to them. The current << and >> aren't useful nor is their behavior easily predictable by the user. Leaving those buttons will perhaps cause first-time users to feel more comfortable with what they see on the toolbar (sound familiar?), but that comfort will evaporate rapidly when they discover that the buttons don't do useful things for them.

 

You seem to agree that "speedup" and "slowdown" are things that they will want so why hide them? I believe I have effectively argued that the "fast forward" and "rewind" buttons are things that they don't want, so why keep them? Let's replace the things they don't want with the things they do want.

 

And BTW, my previous post occurred without any recent discussion about this with Michael or any other member of the Opticks team.

 

Todd Johnson

Ball Aerospace

937-320-4190

 

-----Original Message-----

From: Prikkel, John [mailto:[hidden email]]

Sent: Friday, June 06, 2008 9:17 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

Todd, I thought you agreed with what I wrote.

 

1) Add a "swap direction" button showing the current play direction with a mappable shortcut key.

2) Add a mappable shortcut keys for increase speed and decrease speed. Preferably next to one another as defaults.

 

Apparently you and Michael changed your mind. Why don't you ask some analysts? I sat through a meeting yesterday where analyst complained about how confusing Opticks was. Buttons that seemed to not relate to any application they are used to.

Thanks,

John

 

-----Original Message-----

From: Johnson, Todd [mailto:[hidden email]]

Sent: Friday, June 06, 2008 8:59 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

If we add the swap direction, increase speed and decrease speed buttons we don't need the current << and >> buttons that do a mixture of those functions. It would be confusing to leave them (their current functionality is confusing anyway). The consensus from the "Recommendations for Animation Toolbar changes" thread was to remove those two buttons and add the three that you mentioned. The consensus on the toolbar buttons from that thread is what I wrote up as OPTICKS-73 (the consensus for other changes discussed in that thread were written up as OPTICKS-74, 75, 76, 77 and 106).

 

Todd Johnson

Ball Aerospace

937-320-4190

 

-----Original Message-----

From: Considine, Michael [mailto:[hidden email]]

Sent: Friday, June 06, 2008 8:40 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

So, the consensus is that we keep all of the existing buttons with the current functionality and add three buttons. The buttons are swap direction, increase speed and decrease speed. The increase and decrease speed buttons should be next to one another. The three new buttons should have mappable shortcut keys.

 

Please let me know if anyone has other thoughts.  

 

Thanks,

Michael

 

-----Original Message-----

From: Prikkel, John [mailto:[hidden email]]

Sent: Thursday, June 05, 2008 4:04 PM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

 

I talked with a few people and it seems that many want it to have similar controls to a "dvd player" but add the capability to:

 

1) Add a "swap direction" button showing the current play direction with a mappable shortcut key.

2) Add a mappable shortcut keys for increase speed and decrease speed. Preferably next to one another as defaults.

 

Thanks,

John

 

-----Original Message-----

From: Streithorst, Kip [mailto:[hidden email]]

Sent: Thursday, June 05, 2008 9:27 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

I will agree with Michael in that we have a choice between "speed up/slow down buttons" or "accelerate backward or accelerate forward buttons".  The primary and only difference in my mind is whether the button is aware of direction or not.  The "speed up/slow down" is not aware of direction which means it can't be used to change direction but also means that a user doesn't need to know the current play direction in order to make the resulting frame rate faster or slower than before.  The "accelerate backward or accelerate forward" buttons are aware of direction which means they can be used to change play direction (if clicked enough times) but this requires the user to know the play direction if they're interested in a resulting faster or slower frame rate.

 

 

 

 

 

 

 

 

 

Which one do we think the user's want more?

 

Thanks,

Kip

 

 

________________________________________

From: Considine, Michael [mailto:[hidden email]]

Sent: Thursday, June 05, 2008 9:10 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: Animation toolbar changes

 

There is a question of function and consistency I want to mention. If the buttons are + and -, they are speed buttons that increase the speed independent of direction. The + key would increase the speed in the backward direction as well as the forward direction. The suggestion for my buttons and the choice of the icon was that they are acceleration buttons that increase the velocity of the animation play in the direction the button points. We may not want that, but since the step forward button and the step backward button also imply direction, I viewed the choice as being consistent. If we have a plus and a minus, should we only have a step button that steps in the current direction of play? Certainly consistency is not the primary goal, usability is. I think if we can decide which function of the Speedup/Slowdown keys we want, we can agree on the icons, setup, and functions of toolbar.

 

The additional issues from the earlier thread are being addressed as separate issues.

 

Thanks,

Michael

 

________________________________________

From: Prikkel, John [mailto:[hidden email]]

Sent: Wednesday, June 04, 2008 7:10 PM

To: [hidden email]

Subject: RE: RE: RE: RE: Animation toolbar changes

 

Also, there is a huge thread talking about a long wish list of feature to add to the toolbar.

 

Some of  them were. .

 

- repeat enabled step forward and back buttons (Bob McCool)

- New cycle option that allows you to repeat over a stationary or sliding window.

- Increase or decrease the size of the slider bar. The bar can be too small if you have multiple data types from sensors with different frame rates. This could be a slider bar dock window with "advanced features".

 

Not sure we want to tackle these now. It is up to you. The main issue may be easy to fix with three new basic buttons. You may want to open another issue for these.

 

John

 

________________________________________

From: Prikkel, John [mailto:[hidden email]]

Sent: Wednesday, June 04, 2008 6:59 PM

To: [hidden email]

Subject: RE: RE: RE: Animation toolbar changes

 

No sure I see the difference between playing forward and stepping forward one frame while playing. Isn't the user going to see the same behavior?

 

As for the original issue

 

The original text of the issue: The animation toolbar is very awkward to use. A more useful set of buttons would be: play/pause, swap direction, speedup, slowdown, stop one frame forward, step one frame backward. While paused, the play/pause button should show an arrow indicating the current play direction. Additionally, it would be helpful to have a label on the toolbar that always indicates the current play direction, even while playing.

 

I think the main point of the issue is that we need to easily know what direction we are playing, switch the direction without changing the speed, and increase/decrease the speed without inadvertently changing the direction.

 

 

Current  Stop, play/pause, reverse, fast forward, multiplier, step forward, step back, slider, animation cycle, drop frames.

 

Issue requested Stop, play/pause, swap direction, slowdown, speedup, step one frame forward, step one frame backward .

 

Considine suggestion.Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames

 

 

I really don't think you want to use the common icons for fast forward and reverse to mean something else. Plus or minus may be better or you can make the increase/decrease speed up down arrows

 

.

You may still want to keep the buttons (except for the drop frames for issues discussed in previous threads) and implement minimal changes. Like adding a switch direction button (that shows the current direction) and adding an increase and decrease speed buttons.

 

Option 1 Switch direction (showing current direction), Stop, Play/Pause, fast reverse, fast forward, increase speed, decrease speed, multiplier, step back, step forward, slider, cycle, (remove drop frames).

 

 

Option 2  Switch direction (showing current direction), Stop, Play/Pause, fast reverse, step back, step forward, fast forward, multiplier, increase speed, decrease speed, slider, cycle, (remove drop frames).

 

 

Thanks, John

________________________________________

From: Considine, Michael [mailto:[hidden email]]

Sent: Wednesday, June 04, 2008 5:09 PM

To: [hidden email]

Subject: RE: RE: Animation toolbar changes

 

My current thinking was that they would step one frame in the appropriate direction then continue playing the animation.

 

________________________________________

From: Goffena, Robert [mailto:[hidden email]]

Sent: Wednesday, June 04, 2008 3:39 PM

To: [hidden email]

Subject: RE: Animation toolbar changes

 

"step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused."

 

What will happen when the step forward or step backward buttons are clicked, while an animation is playing?

 

 

 

Robert Goffena

Ball Aerospace & Technologies Corp.

2875 Presidential Dr.

Fairborn, OH 45324-6269

Phone:  (937) 320-4096

Fax:  (937) 429-1687

Email:  [hidden email]

________________________________________

From: Considine, Michael [mailto:[hidden email]]

Sent: Wednesday, June 04, 2008 3:11 PM

To: [hidden email]

Subject: Animation toolbar changes

 

All,

 

OPTICKS-73 is an issue that deals with a redesign of the Animation Tool Bar to improve the functionality. I am soliciting input on this issue. My current thoughts for this change are to add a new button to display play direction and rearrange the existing buttons to be more intuitive and useful. The new button order from left to right will be Animation Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames. The behavior of the Speedup/Slowdown and the Slowdown/Speedup buttons will be determined based on the state of the current motion. The icons for these buttons are:

 

 

 

If the animation is playing in the forward direction, the icon on the right will increase the speed of play until the maximum speed is reached. If the animation is playing in the reverse direction, the icon on the right will slow down the reverse play until stopped then it will increase the speed in the positive direction. The effect of pressing this button is to increase the velocity of play one step in the forward direction. If the animation is playing in the reverse direction, the icon on the left will increase the speed of play until the maximum speed is reached. If the animation is playing in the forward direction, the icon on the left will slow down the forward play until stopped then it will increase the speed in the reverse direction. The effect of pressing this button is to increase the velocity of play one step in the reverse direction.

 

All of the remaining buttons would operate in the same manner that they currently operate with the exception that the step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused.

 

Any thoughts would be appreciated.

 

Michael Considine

[hidden email]

937.320.7024

 

 

 

 

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RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

Kip Streithorst
Administrator

Steve,

 

In general I agree with you on this point, but I would prefer to implement this by having configurable toolbars.  If we had toolbars like Firefox or Visual Studio that the user could add/remove buttons from then I would definitely agree with you that we should remove the speed up/slow down buttons from the default configuration.  I think for the moment though that we should leave them on the toolbar.  I say that because we don’t have configurable toolbars and currently users have a really difficult time finding keyboard shortcuts for the application that don’t have corresponding buttons.

 

FYI, I still think we should remove the existing << and >> buttons even if we had configurable toolbars.

 

Thanks,

Kip

 


From: Verhoff, Steven [mailto:[hidden email]]
Sent: Friday, June 06, 2008 12:43 PM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

I don’t believe there is any need for the plus and minus buttons, since the combo box allows you to change the speed at the animation is playing. If anything, add shutcut keys instead of the plus and minus buttons.

 

Steven A. Verhoff

Software Engineer

Ball Aerospace & Technologies Corp.

Systems Engineering Solutions

(937) 320-7035

 

-----Original Message-----
From: Considine, Michael [mailto:[hidden email]]
Sent: Friday, June 06, 2008 12:32 PM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

 

This is the purposed annotation toolbar. The three new buttons have been added and the speedup (+) and slowdown (-) buttons are side by side. The button order, from left to right, is Animation Cycle, Swap Direction, Stop, Play/Pause, Step Backward, Step Forward, Speed Selector, Slowdown, Speedup, Position Slider, and Drop Frame. The << and >> button have been removed.

 

 

The plus button increases the speed of play and the minus button decreases the speed of play. The Swap Direction button changes and indicates the direction of play. All other buttons retain the original function.

 

Thanks,

Michael

-----Original Message-----
From: Prikkel, John [mailto:[hidden email]]
Sent: Friday, June 06, 2008 11:38 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

Do whatever you want. I am tired of wasting my time.

 

-----Original Message-----

From: Streithorst, Kip [mailto:[hidden email]]

Sent: Friday, June 06, 2008 11:28 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

I'm in agreement with Todd's suggestion, i.e. remove the existing << and >> buttons and replace them with a speedup/slow down button.  I also agree with Todd's argument for why that should be the case.

 

Thanks,

Kip

 

-----Original Message-----

From: Johnson, Todd [mailto:[hidden email]]

Sent: Friday, June 06, 2008 11:20 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

"Analysts" have complained that the behavior of the << and >> buttons in Opticks are incomprehensible. "Analysts" required that Opticks change the behavior of those buttons. "Analysts" complained that those buttons still don't do what they want. "Analysts" said that what they want is swap-direction, speedup/slowdown, play, stop, step forward, step backward.

 

As for the dvd player analogy, here are my thoughts on that from a month and a half ago: "We need to stop thinking of this as a VCR. It isn't and isn't used like one. Our data isn't 30 fps video, so speed multipliers of other than 1 are used to view the data, not to "fast forward" or "rewind" through it. Playing backwards isn't a novelty; it is used very frequently. We often play back and forth repeatedly over a sequence of frames. We toggle between playing and pausing far more often than someone watching a DVD." (from an e-mail I sent on 4/15/08). A DVD player has the ability to move to the next or previous track, so the << and >> aren't really needed there anyway. I can't remember the last time I used them on my DVD player. They seem to be there to make first time users feel comfortable, not to provide them with useful capability.

 

Another slightly stronger analog is Windows Media Player. It lacks << and >> because they aren't needed due to the presence of the slider. It also lacks a rate control because it is expecting normal video and expecting it to be viewed at 1x.

 

Your recommendation is to leave the incomprehensible buttons that don't do what they want and hide the ones that they really want behind a keyboard shortcut that they somehow need to find out about. "Speed up" and "Slow down" aren't concepts they will have any problem with. I am simply trying to separate the direction and speed controls out into ones that will be useful to them. The current << and >> aren't useful nor is their behavior easily predictable by the user. Leaving those buttons will perhaps cause first-time users to feel more comfortable with what they see on the toolbar (sound familiar?), but that comfort will evaporate rapidly when they discover that the buttons don't do useful things for them.

 

You seem to agree that "speedup" and "slowdown" are things that they will want so why hide them? I believe I have effectively argued that the "fast forward" and "rewind" buttons are things that they don't want, so why keep them? Let's replace the things they don't want with the things they do want.

 

And BTW, my previous post occurred without any recent discussion about this with Michael or any other member of the Opticks team.

 

Todd Johnson

Ball Aerospace

937-320-4190

 

-----Original Message-----

From: Prikkel, John [mailto:[hidden email]]

Sent: Friday, June 06, 2008 9:17 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

Todd, I thought you agreed with what I wrote.

 

1) Add a "swap direction" button showing the current play direction with a mappable shortcut key.

2) Add a mappable shortcut keys for increase speed and decrease speed. Preferably next to one another as defaults.

 

Apparently you and Michael changed your mind. Why don't you ask some analysts? I sat through a meeting yesterday where analyst complained about how confusing Opticks was. Buttons that seemed to not relate to any application they are used to.

Thanks,

John

 

-----Original Message-----

From: Johnson, Todd [mailto:[hidden email]]

Sent: Friday, June 06, 2008 8:59 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

If we add the swap direction, increase speed and decrease speed buttons we don't need the current << and >> buttons that do a mixture of those functions. It would be confusing to leave them (their current functionality is confusing anyway). The consensus from the "Recommendations for Animation Toolbar changes" thread was to remove those two buttons and add the three that you mentioned. The consensus on the toolbar buttons from that thread is what I wrote up as OPTICKS-73 (the consensus for other changes discussed in that thread were written up as OPTICKS-74, 75, 76, 77 and 106).

 

Todd Johnson

Ball Aerospace

937-320-4190

 

-----Original Message-----

From: Considine, Michael [mailto:[hidden email]]

Sent: Friday, June 06, 2008 8:40 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

So, the consensus is that we keep all of the existing buttons with the current functionality and add three buttons. The buttons are swap direction, increase speed and decrease speed. The increase and decrease speed buttons should be next to one another. The three new buttons should have mappable shortcut keys.

 

Please let me know if anyone has other thoughts.  

 

Thanks,

Michael

 

-----Original Message-----

From: Prikkel, John [mailto:[hidden email]]

Sent: Thursday, June 05, 2008 4:04 PM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

 

I talked with a few people and it seems that many want it to have similar controls to a "dvd player" but add the capability to:

 

1) Add a "swap direction" button showing the current play direction with a mappable shortcut key.

2) Add a mappable shortcut keys for increase speed and decrease speed. Preferably next to one another as defaults.

 

Thanks,

John

 

-----Original Message-----

From: Streithorst, Kip [mailto:[hidden email]]

Sent: Thursday, June 05, 2008 9:27 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

I will agree with Michael in that we have a choice between "speed up/slow down buttons" or "accelerate backward or accelerate forward buttons".  The primary and only difference in my mind is whether the button is aware of direction or not.  The "speed up/slow down" is not aware of direction which means it can't be used to change direction but also means that a user doesn't need to know the current play direction in order to make the resulting frame rate faster or slower than before.  The "accelerate backward or accelerate forward" buttons are aware of direction which means they can be used to change play direction (if clicked enough times) but this requires the user to know the play direction if they're interested in a resulting faster or slower frame rate.

 

 

 

 

 

 

 

 

 

Which one do we think the user's want more?

 

Thanks,

Kip

 

 

________________________________________

From: Considine, Michael [mailto:[hidden email]]

Sent: Thursday, June 05, 2008 9:10 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: Animation toolbar changes

 

There is a question of function and consistency I want to mention. If the buttons are + and -, they are speed buttons that increase the speed independent of direction. The + key would increase the speed in the backward direction as well as the forward direction. The suggestion for my buttons and the choice of the icon was that they are acceleration buttons that increase the velocity of the animation play in the direction the button points. We may not want that, but since the step forward button and the step backward button also imply direction, I viewed the choice as being consistent. If we have a plus and a minus, should we only have a step button that steps in the current direction of play? Certainly consistency is not the primary goal, usability is. I think if we can decide which function of the Speedup/Slowdown keys we want, we can agree on the icons, setup, and functions of toolbar.

 

The additional issues from the earlier thread are being addressed as separate issues.

 

Thanks,

Michael

 

________________________________________

From: Prikkel, John [mailto:[hidden email]]

Sent: Wednesday, June 04, 2008 7:10 PM

To: [hidden email]

Subject: RE: RE: RE: RE: Animation toolbar changes

 

Also, there is a huge thread talking about a long wish list of feature to add to the toolbar.

 

Some of  them were. .

 

- repeat enabled step forward and back buttons (Bob McCool)

- New cycle option that allows you to repeat over a stationary or sliding window.

- Increase or decrease the size of the slider bar. The bar can be too small if you have multiple data types from sensors with different frame rates. This could be a slider bar dock window with "advanced features".

 

Not sure we want to tackle these now. It is up to you. The main issue may be easy to fix with three new basic buttons. You may want to open another issue for these.

 

John

 

________________________________________

From: Prikkel, John [mailto:[hidden email]]

Sent: Wednesday, June 04, 2008 6:59 PM

To: [hidden email]

Subject: RE: RE: RE: Animation toolbar changes

 

No sure I see the difference between playing forward and stepping forward one frame while playing. Isn't the user going to see the same behavior?

 

As for the original issue

 

The original text of the issue: The animation toolbar is very awkward to use. A more useful set of buttons would be: play/pause, swap direction, speedup, slowdown, stop one frame forward, step one frame backward. While paused, the play/pause button should show an arrow indicating the current play direction. Additionally, it would be helpful to have a label on the toolbar that always indicates the current play direction, even while playing.

 

I think the main point of the issue is that we need to easily know what direction we are playing, switch the direction without changing the speed, and increase/decrease the speed without inadvertently changing the direction.

 

 

Current  Stop, play/pause, reverse, fast forward, multiplier, step forward, step back, slider, animation cycle, drop frames.

 

Issue requested Stop, play/pause, swap direction, slowdown, speedup, step one frame forward, step one frame backward .

 

Considine suggestion.Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames

 

 

I really don't think you want to use the common icons for fast forward and reverse to mean something else. Plus or minus may be better or you can make the increase/decrease speed up down arrows

 

.

You may still want to keep the buttons (except for the drop frames for issues discussed in previous threads) and implement minimal changes. Like adding a switch direction button (that shows the current direction) and adding an increase and decrease speed buttons.

 

Option 1 Switch direction (showing current direction), Stop, Play/Pause, fast reverse, fast forward, increase speed, decrease speed, multiplier, step back, step forward, slider, cycle, (remove drop frames).

 

 

Option 2  Switch direction (showing current direction), Stop, Play/Pause, fast reverse, step back, step forward, fast forward, multiplier, increase speed, decrease speed, slider, cycle, (remove drop frames).

 

 

Thanks, John

________________________________________

From: Considine, Michael [mailto:[hidden email]]

Sent: Wednesday, June 04, 2008 5:09 PM

To: [hidden email]

Subject: RE: RE: Animation toolbar changes

 

My current thinking was that they would step one frame in the appropriate direction then continue playing the animation.

 

________________________________________

From: Goffena, Robert [mailto:[hidden email]]

Sent: Wednesday, June 04, 2008 3:39 PM

To: [hidden email]

Subject: RE: Animation toolbar changes

 

"step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused."

 

What will happen when the step forward or step backward buttons are clicked, while an animation is playing?

 

 

 

Robert Goffena

Ball Aerospace & Technologies Corp.

2875 Presidential Dr.

Fairborn, OH 45324-6269

Phone:  (937) 320-4096

Fax:  (937) 429-1687

Email:  [hidden email]

________________________________________

From: Considine, Michael [mailto:[hidden email]]

Sent: Wednesday, June 04, 2008 3:11 PM

To: [hidden email]

Subject: Animation toolbar changes

 

All,

 

OPTICKS-73 is an issue that deals with a redesign of the Animation Tool Bar to improve the functionality. I am soliciting input on this issue. My current thoughts for this change are to add a new button to display play direction and rearrange the existing buttons to be more intuitive and useful. The new button order from left to right will be Animation Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames. The behavior of the Speedup/Slowdown and the Slowdown/Speedup buttons will be determined based on the state of the current motion. The icons for these buttons are:

 

 

 

If the animation is playing in the forward direction, the icon on the right will increase the speed of play until the maximum speed is reached. If the animation is playing in the reverse direction, the icon on the right will slow down the reverse play until stopped then it will increase the speed in the positive direction. The effect of pressing this button is to increase the velocity of play one step in the forward direction. If the animation is playing in the reverse direction, the icon on the left will increase the speed of play until the maximum speed is reached. If the animation is playing in the forward direction, the icon on the left will slow down the forward play until stopped then it will increase the speed in the reverse direction. The effect of pressing this button is to increase the velocity of play one step in the reverse direction.

 

All of the remaining buttons would operate in the same manner that they currently operate with the exception that the step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused.

 

Any thoughts would be appreciated.

 

Michael Considine

[hidden email]

937.320.7024

 

 

 

 

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RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

rgoffena

Could a single spinbox replace the speed combobox, plus button, and minus button?

I think a single spinbox could provide the same functionality, might be a little more intuitive, and would take up less screen space.

 


Robert Goffena
Ball Aerospace & Technologies Corp.
2875 Presidential Dr.

Fairborn, OH 45324-6269
Phone:  (937) 320-4096
Fax:  (937) 429-1687
Email: 
[hidden email]


From: Streithorst, Kip [mailto:[hidden email]]
Sent: Friday, June 06, 2008 12:55 PM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

Steve,

 

In general I agree with you on this point, but I would prefer to implement this by having configurable toolbars.  If we had toolbars like Firefox or Visual Studio that the user could add/remove buttons from then I would definitely agree with you that we should remove the speed up/slow down buttons from the default configuration.  I think for the moment though that we should leave them on the toolbar.  I say that because we don’t have configurable toolbars and currently users have a really difficult time finding keyboard shortcuts for the application that don’t have corresponding buttons.

 

FYI, I still think we should remove the existing << and >> buttons even if we had configurable toolbars.

 

Thanks,

Kip

 


From: Verhoff, Steven [mailto:[hidden email]]
Sent: Friday, June 06, 2008 12:43 PM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

I don’t believe there is any need for the plus and minus buttons, since the combo box allows you to change the speed at the animation is playing. If anything, add shutcut keys instead of the plus and minus buttons.

 

Steven A. Verhoff

Software Engineer

Ball Aerospace & Technologies Corp.

Systems Engineering Solutions

(937) 320-7035

 

-----Original Message-----
From: Considine, Michael [mailto:[hidden email]]
Sent: Friday, June 06, 2008 12:32 PM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

 

This is the purposed annotation toolbar. The three new buttons have been added and the speedup (+) and slowdown (-) buttons are side by side. The button order, from left to right, is Animation Cycle, Swap Direction, Stop, Play/Pause, Step Backward, Step Forward, Speed Selector, Slowdown, Speedup, Position Slider, and Drop Frame. The << and >> button have been removed.

 

 

The plus button increases the speed of play and the minus button decreases the speed of play. The Swap Direction button changes and indicates the direction of play. All other buttons retain the original function.

 

Thanks,

Michael

-----Original Message-----
From: Prikkel, John [mailto:[hidden email]]
Sent: Friday, June 06, 2008 11:38 AM
To: [hidden email]
Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

Do whatever you want. I am tired of wasting my time.

 

-----Original Message-----

From: Streithorst, Kip [mailto:[hidden email]]

Sent: Friday, June 06, 2008 11:28 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

I'm in agreement with Todd's suggestion, i.e. remove the existing << and >> buttons and replace them with a speedup/slow down button.  I also agree with Todd's argument for why that should be the case.

 

Thanks,

Kip

 

-----Original Message-----

From: Johnson, Todd [mailto:[hidden email]]

Sent: Friday, June 06, 2008 11:20 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

"Analysts" have complained that the behavior of the << and >> buttons in Opticks are incomprehensible. "Analysts" required that Opticks change the behavior of those buttons. "Analysts" complained that those buttons still don't do what they want. "Analysts" said that what they want is swap-direction, speedup/slowdown, play, stop, step forward, step backward.

 

As for the dvd player analogy, here are my thoughts on that from a month and a half ago: "We need to stop thinking of this as a VCR. It isn't and isn't used like one. Our data isn't 30 fps video, so speed multipliers of other than 1 are used to view the data, not to "fast forward" or "rewind" through it. Playing backwards isn't a novelty; it is used very frequently. We often play back and forth repeatedly over a sequence of frames. We toggle between playing and pausing far more often than someone watching a DVD." (from an e-mail I sent on 4/15/08). A DVD player has the ability to move to the next or previous track, so the << and >> aren't really needed there anyway. I can't remember the last time I used them on my DVD player. They seem to be there to make first time users feel comfortable, not to provide them with useful capability.

 

Another slightly stronger analog is Windows Media Player. It lacks << and >> because they aren't needed due to the presence of the slider. It also lacks a rate control because it is expecting normal video and expecting it to be viewed at 1x.

 

Your recommendation is to leave the incomprehensible buttons that don't do what they want and hide the ones that they really want behind a keyboard shortcut that they somehow need to find out about. "Speed up" and "Slow down" aren't concepts they will have any problem with. I am simply trying to separate the direction and speed controls out into ones that will be useful to them. The current << and >> aren't useful nor is their behavior easily predictable by the user. Leaving those buttons will perhaps cause first-time users to feel more comfortable with what they see on the toolbar (sound familiar?), but that comfort will evaporate rapidly when they discover that the buttons don't do useful things for them.

 

You seem to agree that "speedup" and "slowdown" are things that they will want so why hide them? I believe I have effectively argued that the "fast forward" and "rewind" buttons are things that they don't want, so why keep them? Let's replace the things they don't want with the things they do want.

 

And BTW, my previous post occurred without any recent discussion about this with Michael or any other member of the Opticks team.

 

Todd Johnson

Ball Aerospace

937-320-4190

 

-----Original Message-----

From: Prikkel, John [mailto:[hidden email]]

Sent: Friday, June 06, 2008 9:17 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

Todd, I thought you agreed with what I wrote.

 

1) Add a "swap direction" button showing the current play direction with a mappable shortcut key.

2) Add a mappable shortcut keys for increase speed and decrease speed. Preferably next to one another as defaults.

 

Apparently you and Michael changed your mind. Why don't you ask some analysts? I sat through a meeting yesterday where analyst complained about how confusing Opticks was. Buttons that seemed to not relate to any application they are used to.

Thanks,

John

 

-----Original Message-----

From: Johnson, Todd [mailto:[hidden email]]

Sent: Friday, June 06, 2008 8:59 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

If we add the swap direction, increase speed and decrease speed buttons we don't need the current << and >> buttons that do a mixture of those functions. It would be confusing to leave them (their current functionality is confusing anyway). The consensus from the "Recommendations for Animation Toolbar changes" thread was to remove those two buttons and add the three that you mentioned. The consensus on the toolbar buttons from that thread is what I wrote up as OPTICKS-73 (the consensus for other changes discussed in that thread were written up as OPTICKS-74, 75, 76, 77 and 106).

 

Todd Johnson

Ball Aerospace

937-320-4190

 

-----Original Message-----

From: Considine, Michael [mailto:[hidden email]]

Sent: Friday, June 06, 2008 8:40 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

So, the consensus is that we keep all of the existing buttons with the current functionality and add three buttons. The buttons are swap direction, increase speed and decrease speed. The increase and decrease speed buttons should be next to one another. The three new buttons should have mappable shortcut keys.

 

Please let me know if anyone has other thoughts.  

 

Thanks,

Michael

 

-----Original Message-----

From: Prikkel, John [mailto:[hidden email]]

Sent: Thursday, June 05, 2008 4:04 PM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

 

I talked with a few people and it seems that many want it to have similar controls to a "dvd player" but add the capability to:

 

1) Add a "swap direction" button showing the current play direction with a mappable shortcut key.

2) Add a mappable shortcut keys for increase speed and decrease speed. Preferably next to one another as defaults.

 

Thanks,

John

 

-----Original Message-----

From: Streithorst, Kip [mailto:[hidden email]]

Sent: Thursday, June 05, 2008 9:27 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: RE: Animation toolbar changes

 

I will agree with Michael in that we have a choice between "speed up/slow down buttons" or "accelerate backward or accelerate forward buttons".  The primary and only difference in my mind is whether the button is aware of direction or not.  The "speed up/slow down" is not aware of direction which means it can't be used to change direction but also means that a user doesn't need to know the current play direction in order to make the resulting frame rate faster or slower than before.  The "accelerate backward or accelerate forward" buttons are aware of direction which means they can be used to change play direction (if clicked enough times) but this requires the user to know the play direction if they're interested in a resulting faster or slower frame rate.

 

 

 

 

 

 

 

 

 

Which one do we think the user's want more?

 

Thanks,

Kip

 

 

________________________________________

From: Considine, Michael [mailto:[hidden email]]

Sent: Thursday, June 05, 2008 9:10 AM

To: [hidden email]

Subject: RE: RE: RE: RE: RE: Animation toolbar changes

 

There is a question of function and consistency I want to mention. If the buttons are + and -, they are speed buttons that increase the speed independent of direction. The + key would increase the speed in the backward direction as well as the forward direction. The suggestion for my buttons and the choice of the icon was that they are acceleration buttons that increase the velocity of the animation play in the direction the button points. We may not want that, but since the step forward button and the step backward button also imply direction, I viewed the choice as being consistent. If we have a plus and a minus, should we only have a step button that steps in the current direction of play? Certainly consistency is not the primary goal, usability is. I think if we can decide which function of the Speedup/Slowdown keys we want, we can agree on the icons, setup, and functions of toolbar.

 

The additional issues from the earlier thread are being addressed as separate issues.

 

Thanks,

Michael

 

________________________________________

From: Prikkel, John [mailto:[hidden email]]

Sent: Wednesday, June 04, 2008 7:10 PM

To: [hidden email]

Subject: RE: RE: RE: RE: Animation toolbar changes

 

Also, there is a huge thread talking about a long wish list of feature to add to the toolbar.

 

Some of  them were. .

 

- repeat enabled step forward and back buttons (Bob McCool)

- New cycle option that allows you to repeat over a stationary or sliding window.

- Increase or decrease the size of the slider bar. The bar can be too small if you have multiple data types from sensors with different frame rates. This could be a slider bar dock window with "advanced features".

 

Not sure we want to tackle these now. It is up to you. The main issue may be easy to fix with three new basic buttons. You may want to open another issue for these.

 

John

 

________________________________________

From: Prikkel, John [mailto:[hidden email]]

Sent: Wednesday, June 04, 2008 6:59 PM

To: [hidden email]

Subject: RE: RE: RE: Animation toolbar changes

 

No sure I see the difference between playing forward and stepping forward one frame while playing. Isn't the user going to see the same behavior?

 

As for the original issue

 

The original text of the issue: The animation toolbar is very awkward to use. A more useful set of buttons would be: play/pause, swap direction, speedup, slowdown, stop one frame forward, step one frame backward. While paused, the play/pause button should show an arrow indicating the current play direction. Additionally, it would be helpful to have a label on the toolbar that always indicates the current play direction, even while playing.

 

I think the main point of the issue is that we need to easily know what direction we are playing, switch the direction without changing the speed, and increase/decrease the speed without inadvertently changing the direction.

 

 

Current  Stop, play/pause, reverse, fast forward, multiplier, step forward, step back, slider, animation cycle, drop frames.

 

Issue requested Stop, play/pause, swap direction, slowdown, speedup, step one frame forward, step one frame backward .

 

Considine suggestion.Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames

 

 

I really don't think you want to use the common icons for fast forward and reverse to mean something else. Plus or minus may be better or you can make the increase/decrease speed up down arrows

 

.

You may still want to keep the buttons (except for the drop frames for issues discussed in previous threads) and implement minimal changes. Like adding a switch direction button (that shows the current direction) and adding an increase and decrease speed buttons.

 

Option 1 Switch direction (showing current direction), Stop, Play/Pause, fast reverse, fast forward, increase speed, decrease speed, multiplier, step back, step forward, slider, cycle, (remove drop frames).

 

 

Option 2  Switch direction (showing current direction), Stop, Play/Pause, fast reverse, step back, step forward, fast forward, multiplier, increase speed, decrease speed, slider, cycle, (remove drop frames).

 

 

Thanks, John

________________________________________

From: Considine, Michael [mailto:[hidden email]]

Sent: Wednesday, June 04, 2008 5:09 PM

To: [hidden email]

Subject: RE: RE: Animation toolbar changes

 

My current thinking was that they would step one frame in the appropriate direction then continue playing the animation.

 

________________________________________

From: Goffena, Robert [mailto:[hidden email]]

Sent: Wednesday, June 04, 2008 3:39 PM

To: [hidden email]

Subject: RE: Animation toolbar changes

 

"step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused."

 

What will happen when the step forward or step backward buttons are clicked, while an animation is playing?

 

 

 

Robert Goffena

Ball Aerospace & Technologies Corp.

2875 Presidential Dr.

Fairborn, OH 45324-6269

Phone:  (937) 320-4096

Fax:  (937) 429-1687

Email:  [hidden email]

________________________________________

From: Considine, Michael [mailto:[hidden email]]

Sent: Wednesday, June 04, 2008 3:11 PM

To: [hidden email]

Subject: Animation toolbar changes

 

All,

 

OPTICKS-73 is an issue that deals with a redesign of the Animation Tool Bar to improve the functionality. I am soliciting input on this issue. My current thoughts for this change are to add a new button to display play direction and rearrange the existing buttons to be more intuitive and useful. The new button order from left to right will be Animation Cycle, Play Direction, Slowdown/Speedup, Step Backward, Play/Pause, Stop, Step Forward, Speedup/Slowdown, separator, Speed Selection, Position Slider, and Drop Frames. The behavior of the Speedup/Slowdown and the Slowdown/Speedup buttons will be determined based on the state of the current motion. The icons for these buttons are:

 

 

 

If the animation is playing in the forward direction, the icon on the right will increase the speed of play until the maximum speed is reached. If the animation is playing in the reverse direction, the icon on the right will slow down the reverse play until stopped then it will increase the speed in the positive direction. The effect of pressing this button is to increase the velocity of play one step in the forward direction. If the animation is playing in the reverse direction, the icon on the left will increase the speed of play until the maximum speed is reached. If the animation is playing in the forward direction, the icon on the left will slow down the forward play until stopped then it will increase the speed in the reverse direction. The effect of pressing this button is to increase the velocity of play one step in the reverse direction.

 

All of the remaining buttons would operate in the same manner that they currently operate with the exception that the step forward and step backward buttons would be active all of the time. Current they are active only when the animation is paused.

 

Any thoughts would be appreciated.

 

Michael Considine

[hidden email]

937.320.7024

 

 

 

 

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